So I have this problem that every time I try to debug my Window's phone game made in XNA in a window's phone emulator it always takes awhile before it runs the game successfully on the first run after I start up my laptop
(every other debug provided I don't close the emulator is significantly...
Ok so apparently I have to finish this particular project that shows a projectile that follows the laws of projectile motion by July 11 and I'm having trouble figuring out how to go about arranging the logic flow.
So far I have a gravity component that works and a firing mechanism that sets the...
Bump:I managed to make a grid move /undulate with waves that move along the x and z axis. Problem is that the lines tend to move separately messing up the grid.
#include <stdio.h>
#include <conio.h>
#include "GlutStarter.h"
#include <math.h>
#include <glut.h>
void Render();
//#define DTRF...
That last explanation fried my brain.
Can you explain it in a different view point?
Edit:This is the current code snippet I have that renders 36 lines that move in a wave every frame.
glBegin(GL_LINES);
amp=0.0;
t=0.0;
for (double x=-36.0; x<=36.0; x++)
{
double y = amp * sin( (ba+t)*DTRF...
That was rather interesting to figure out. Now I'm wondering how I could turn this 36 co-linear line segments that look like a single line into a grid that stretches along the x and z axis.
The math portion I can easily understand. The real problem I'm tackling with is loop logic management...
So I'm trying to create a sin wave that moves in OpenGL and so far I've gotten around 35 line segments to move up and down due to their Y value being determined by continuous computation as the program runs. Thing is how do I make it so that the Y value for each line to increase at different...
Every time I turn on my laptop it automatically goes to the boot menu and it's choices.
This is how I get it to normally boot now:
I try picking the HDD option which results it freezing before it can start the laptop emmits a high pitch noise when it does and I have to manually turn it off...
http://en.wikipedia.org/wiki/Military_of_Switzerland
Also the reason WHY people won't attack the US is because they have an army in the first place. Think of it this way, If US didn't have an army during the cold war we would all be speaking russian by now.
Seth is an Air Force ranger I believe, So He's legit.
Countries have and maintain armies just so their citizens wouldn't have to fear every single moment being invaded by other countries or private interests with power. The absence of militaristic might is like saying to other countries...
Here it is. I'm not exactly happy how it turned out but looking at my other works this is definitely an improvement.
Edit:I decided to try again but this time I somehow drew a him a suit of armor while I was trying to draw him wearing a correctly drawn hoodie...
I made a simple "Steve" model (the player character in Minecraft). and I'm having problems creating it's "skeleton" so that it doesn't skewer and or distort the model whenever I try moving it's limbs. Can someone make a better skeleton so it's limbs can move similar to the one in Minecraft...