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    How to remove units which goes into a "unwanted zone"

    The terrain of my map actually has some spots which units can go to by using spells.It is not meant for that at all..is it possible to move the unit back to its original position before reaching the "unwanted area".i tried using boundaries so they cant get in but they still are able to go in by...
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    Custom Hero Selections

    How would i make a custom hero selection system?Like all players pick one base ability,core ability and ultimate. i actually need them to be able to pick ONE of each type only..i have no idea where to start please help..
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    Possible to stack "Or" conditions?

    is it possible to continue using the "or" condition like in this trigger? or will it not work? Red Win 25 Events Unit - A unit Dies Conditions (Red_Kills Equal to 25) or ((Blue_Kills Equal to 25) or ((Teal_Kills Equal to 25) or ((Orange_Kills Equal to 25) or ((Green_Kills...
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    Question...

    ok so this is a spell that i sort of edited to change it to the way i want it to be.. it basically makes the user deal damage to the units in front of him.. but the problem is,i want more of the same spell but with different cooldowns/effects. these are the triggers (the knockback trigger isnt...
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    Round based wave system problem

    Ok i took a round based wave system off a "td starter kit map" which can be downloaded here http://warcraft3.filefront.com/file/TD_Starter_Kit;95680 and tried to modify it so that after each round(wave of monsters) when everyone has cleared their monsters, all of each player's units will be...
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    Killing Units in an area

    ok..Im trying to make all the units owned by a player that remains after the players hero dies to be removed from the game.The units are in a specific region.It basically is removing all units owned by a player from the game.How would i go about doing this?..
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    Moving Players Units

    How would i move each players units to a specific different place each after a timer expires? All the players units are in the same region For example,after the timer expires,reds units go to Place 1 blues units go to place 2 and teals units go to place 3 and so on... i tried using this but it...
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    Constructing trigger?

    Untitled Trigger 001 Events Unit - A unit Begins construction Conditions (Unit-type of (Constructing structure)) Equal to Goblin Generator Actions For each (Integer A) from 1 to 10, do (Actions) Loop - Actions Player - Add 1...
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    Tower Item Ideas

    Hey peeps, I'm havin some trouble gettin item ideas for my towers in a td... So the items have tiers up till 4 and i need around 10 per tier. thanks in advance :thup:
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