I've made a spell that, when cast makes the casting units sprint to the Spell target point. If the unit comes in 300 range of any enemy units ,while running it will deal 500 dmg to them and start attacking them. The problem is that i dont know how to make all selected units by the Triggering...
well my computer is far from ancient:
Dual Intel 3.00 GZ
2 GB ram
NVidia Geforce 8800 GTX :cool:
tnx alot that thing with the brushlist fixed it.
I get no lag at all now.
++rep for help
i think you didnt get what i want. The problem is in the Object editor. When i edit a unit's name or tooltip and then when i press OK it waits around 40 seconds until it lets me do anything. The problem is that i have over 60 custom units and i cant afford to spend my whole day in this.
I decided to put colored names and tooltips on all my custom units (they are over 60) but it will take ages since i have to wait 40 seconds for the editor to register them. Is there any faster way to edit text fields without having to wait so much?
I found it in JASSCraft under CasterSystem.j that's why I first mistook it for a native. I just figured out that it cant help me so thanks for that help anyway. :shades:
I dont seem to understand what this native does and what is the purpose of "udg_castervars".
function CS_LoadRawcodeFromReal takes integer n returns integer
return udg_castervars[n]
return 0
endfunction
tnx for the help
And about the nations - there are 3 groups
Arabs
-Abbasid Caliphate
-Caliphate of Cordoba
-Fatimid Caliphate
Eastern Europeans
-Khaganate of Khazars
-Bulgarian Khanate
-Kievan Rus
-Principality of Hungary
Western Europeans
-Kingdom of England
-Kingdom of Sweden
-Holy Roman...
@ Galduiz Thats a nice movement system but i prefer using the original Control system - its not that hard to move 6-7 Controls of units.
@tanxcb - The maximum for each player will be 100 units - this doesnt mean that all 12 players will me hanging around with their 100 units around the map...
Well i tested a battle between 200 units and it worked perfectly. Then i tested with 400 and that's where it got laggy. And about the bears, well it might be good idea for a map > Bears with Chainsaws VS. Rattle Pigs :thup:
..I realy need good ideas people ..
Well im currently working on a strategy taking place in Medieval Europe. There will be 12 nations competing for the 150 different cities in Europe. Its important for me to know what you like so that i can make the map interesting.
Currently my focuses are on:
- Time - The action will begin...
Set PlayerScore[(Player number of (Owner of (Killing unit)))] = ((Player number of (Owner of (Killing unit))) + 1)
Change to PlayerScore[((Player number of (Owner of (Killing unit))) + 1)]
EDIT: Too late :D
oh now I see my mistake :thup: tnx ace
I wrote it in my bioligy class, but I haven t rewritten it correctly to the comp.
Actualy the lecture was about deseases like leprosy and plague and it was very good to think about stg else.
This is a trigger, which should give each of 12 integers in one array a unique random number from 1 to 12. The problem is that it doesnt work propperly
Varaibles I use:
Random_Numbers - Integer Array
Random_Final - Integer Array
Temp_Integer - Integer
The init:
Init
Events...
My map is about ancient Europe so there will be only humans
http://www.thehelper.net/forums/showthread.php?t=90094
Do you have any ideas about how would morale affect the battles?
Well all units in my map are organic and they are the main part of the army. There are only 3 mechanicals: Catapult, Tribuchet and Balista so I wont worry about them, being imbalanced.
Morale will play its role only in battles and as soon as the battle ends if your units are in range from a...