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  1. wewso

    Spell that orders all selected units to do stg

    I've made a spell that, when cast makes the casting units sprint to the Spell target point. If the unit comes in 300 range of any enemy units ,while running it will deal 500 dmg to them and start attacking them. The problem is that i dont know how to make all selected units by the Triggering...
  2. wewso

    How to edit Tooltips and Names fast?

    well my computer is far from ancient: Dual Intel 3.00 GZ 2 GB ram NVidia Geforce 8800 GTX :cool: tnx alot that thing with the brushlist fixed it. I get no lag at all now. ++rep for help
  3. wewso

    How to edit Tooltips and Names fast?

    i think you didnt get what i want. The problem is in the Object editor. When i edit a unit's name or tooltip and then when i press OK it waits around 40 seconds until it lets me do anything. The problem is that i have over 60 custom units and i cant afford to spend my whole day in this.
  4. wewso

    How to edit Tooltips and Names fast?

    I decided to put colored names and tooltips on all my custom units (they are over 60) but it will take ages since i have to wait 40 seconds for the editor to register them. Is there any faster way to edit text fields without having to wait so much?
  5. wewso

    Tooltip Question:

    how do you trigger a tooltip?:eek:
  6. wewso

    "udg_castervars" what does it stand for?

    I found it in JASSCraft under CasterSystem.j that's why I first mistook it for a native. I just figured out that it cant help me so thanks for that help anyway. :shades:
  7. wewso

    "udg_castervars" what does it stand for?

    I dont seem to understand what this native does and what is the purpose of "udg_castervars". function CS_LoadRawcodeFromReal takes integer n returns integer return udg_castervars[n] return 0 endfunction tnx for the help
  8. wewso

    What will you like in a strategy in Medieval Europe

    And about the nations - there are 3 groups Arabs -Abbasid Caliphate -Caliphate of Cordoba -Fatimid Caliphate Eastern Europeans -Khaganate of Khazars -Bulgarian Khanate -Kievan Rus -Principality of Hungary Western Europeans -Kingdom of England -Kingdom of Sweden -Holy Roman...
  9. wewso

    What will you like in a strategy in Medieval Europe

    @ Galduiz Thats a nice movement system but i prefer using the original Control system - its not that hard to move 6-7 Controls of units. @tanxcb - The maximum for each player will be 100 units - this doesnt mean that all 12 players will me hanging around with their 100 units around the map...
  10. wewso

    What will you like in a strategy in Medieval Europe

    Well i tested a battle between 200 units and it worked perfectly. Then i tested with 400 and that's where it got laggy. And about the bears, well it might be good idea for a map > Bears with Chainsaws VS. Rattle Pigs :thup: ..I realy need good ideas people ..
  11. wewso

    What will you like in a strategy in Medieval Europe

    Well im currently working on a strategy taking place in Medieval Europe. There will be 12 nations competing for the 150 different cities in Europe. Its important for me to know what you like so that i can make the map interesting. Currently my focuses are on: - Time - The action will begin...
  12. wewso

    td creeps doing nothings

    I dont get this part.. Conditions Or - Any (Conditions) are true Conditions (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  13. wewso

    Array integer problem

    Set PlayerScore[(Player number of (Owner of (Killing unit)))] = ((Player number of (Owner of (Killing unit))) + 1) Change to PlayerScore[((Player number of (Owner of (Killing unit))) + 1)] EDIT: Too late :D
  14. wewso

    Randomise trigger

    oh now I see my mistake :thup: tnx ace I wrote it in my bioligy class, but I haven t rewritten it correctly to the comp. Actualy the lecture was about deseases like leprosy and plague and it was very good to think about stg else.
  15. wewso

    Randomise trigger

    That would generate random, but non-unique numbers, that might get repeated
  16. wewso

    Fade filter for one player only

    maybe setting an integer for the players number and then checking the integer will solve your problem:cool:
  17. wewso

    Randomise trigger

    This is a trigger, which should give each of 12 integers in one array a unique random number from 1 to 12. The problem is that it doesnt work propperly Varaibles I use: Random_Numbers - Integer Array Random_Final - Integer Array Temp_Integer - Integer The init: Init Events...
  18. wewso

    Is the army "Morale" concept a good idea?

    My map is about ancient Europe so there will be only humans http://www.thehelper.net/forums/showthread.php?t=90094 Do you have any ideas about how would morale affect the battles?
  19. wewso

    Is the army "Morale" concept a good idea?

    Well all units in my map are organic and they are the main part of the army. There are only 3 mechanicals: Catapult, Tribuchet and Balista so I wont worry about them, being imbalanced. Morale will play its role only in battles and as soon as the battle ends if your units are in range from a...
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