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  1. polo2005

    what program are you using for map protection nowaday?

    hello, i'm working on a side project for my brothers b-day, as he knows quite abit about we, i would like to protect the map so he doesn't open it beforehand. what map protection programs are used nowaday? remeber using WC3 Map Optimizer somewere in the past...
  2. polo2005

    Dota's Dwarven Sniper skill

    i'm pretty sure its just a storm bolt with 0.1 stun and long casting time + range, that creates a dummy unit that grants vision over its target until the spell is cast
  3. polo2005

    How to make custom immolation stop at 0 mana?

    cant you just base it on 2 dummy spells and trigger the manacost drain? would solve any problem you have, and its not really that hard maknig a periodic trigger, so to speak :P
  4. polo2005

    I need a revival system for my hero-creeps

    source please? i cant see how it will create a memory leak with something just stored without overwriting it.
  5. polo2005

    I need a revival system for my hero-creeps

    i strongly disagree, as long as i'm not overwriting a set location, its not leaking aka as i only have 1 point location for every unit that needs to be reviewed it doesn't leak.
  6. polo2005

    I need a revival system for my hero-creeps

    i'm totally clueless why this doesn't work :/ try the trigger above and see if you get the same resoult also, mine does not leak a unit group?
  7. polo2005

    I need a revival system for my hero-creeps

    well asuming i understod what he wanted, hes heroes are preplaced on the map, your trigger will only detect targets that are spawned after the map have started. as i'm home now i tossed one togheter too: its not nessary to use abilities, made 2 diffrent ways in the trigger, however using the...
  8. polo2005

    Questions about Image Create

    well, i guess you could create a transperant picture with your desired portrait at the right position in the picture and simply display it for the player, not sure how wc3 wil lreact to a transperant picture, but in theori it should work
  9. polo2005

    I need a revival system for my hero-creeps

    this is really easy: .a create 4 dummy abilites, a int variable also a point variable with arrays .b make a trigger that starts 0.00 seconds after the game have started. and set the "int" variable to zero at the start of your trigger .c make it pick every unit owned by player 12 with the...
  10. polo2005

    dialogs, can you add hotkeys to dialog buttons?

    for future GUI users as myself, UMSWE in JNG pack supprots dialogs with hotkeys.
  11. polo2005

    Different Walls On Map

    can you really change the actually cliff type this way?
  12. polo2005

    Needs Balancing

    I cant really say something as i have nothing to put him against, maybe post some other champs in your map so we can see what hes up against? However what i could point out now, is that the slow slows way way way to much, there is no way thats gonig to be balanced, I suggest dropping the...
  13. polo2005

    Making a unit Invisible without making them transperant

    wouldn't that cause the game to desync?
  14. polo2005

    Sci/Tech Japan: Scientists Finally Create Robotic Buttocks That React to Human Touch

    the planet we are looking for is obv Venus, of obv reasons xD
  15. polo2005

    Making a unit Invisible without making them transperant

    already tried that, but it didn't work
  16. polo2005

    Snippet Set Damage

    Would this work with any item ability that isn't levelable?
  17. polo2005

    Day and night for diffrent players?

    That would rly be a major pain inthe ass to work with ^^
  18. polo2005

    Making a unit Invisible without making them transperant

    I'm afraid that wont work in my case, i'm trying to make an event at the same place at the same time, and each player should see their own character rather then seeing someone else. And the best possbile solution would be if only that player could see his own unit, wich invis would solve but i...
  19. polo2005

    Making a unit Invisible without making them transperant

    Is it possible to make a unit invisible without adding the invisible fading effect on the unit? In other words, i'm looking for a way to make unit invisible for other players without making the unit actually look invisible.
  20. polo2005

    Day and night for diffrent players?

    Is it possible to make it that for example player 1 seeing the map as day, and player 2 has nighttime ingame at the same time?
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