hello, i'm working on a side project for my brothers b-day, as he knows quite abit about we, i would like to protect the map so he doesn't open it beforehand.
what map protection programs are used nowaday?
remeber using WC3 Map Optimizer somewere in the past...
Is it possible to make a unit invisible without adding the invisible fading effect on the unit?
In other words, i'm looking for a way to make unit invisible for other players without making the unit actually look invisible.
i'm looking for a way to use 2 sound sources with my headset, in this case my computer sound an tv sound.
is this even possible?
alternative: send the tv sound vis my computer soundcard
GRAND CHASE eu cb is finaly up after the long wait since nov 30 2011!
for these who wants to try, you can still grab a key here.
Official site:
http://grandchase-eu.gamerage.com/
For each (Integer A) from 1 to 2, do (Actions)
Loop - Actions
Hashtable - Save (Load 0 of (Player number of mCS_Player[(Integer A)]) from mCS_SetupCombat_Temp_Hashtable) as (Integer A) of (Custom value of Location_unit) in mCS_Zone_hashtable[0]
Set temp_point[1] =...
Actions
For each (Integer A) from 1 to 2, do (Actions)
Loop - Actions
For each (Integer B) from 1 to 3, do (Actions)
Loop - Actions
Set temp_point[3] = (temp_point[2] offset by (100.00 x (Real((Integer B)))) towards 180.00 degrees)...
Does hashtables in GUI work with arrays?
no matter what i try to save, it always ends up with 0
edit... nvm it seems like its bugged on one of my maps, worked if i created a new one and tried...
Hashtable - Save 3 as 0 of 2 in Team_units
Game - Display to (All players) the text: (String((Load 0 of 2 from Team_units)))
in my eyes this should tot display 3 but it displays 0.
what am i doing wrong?
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Hashtable - Create a hashtable
Set test_hashtable = (Last created hashtable)
Hashtable - Save Handle OfMarine 0001 <gen> as (Key units_handle[1]) of 1 in test_hashtable
Hashtable...
if i recall right you can bypass cinematic for all palyers with get local player etc etc to enter cinematic mdoe for a specifice numbers of players. But if i recall right, its causes the map to be revealed for all other palyers outside cinematic mode?
Is this correct? If its correct, is there...
Hello, i'm trying to remove a .mkv file from my harddriver and when i do it popups the usual confirm message about "are you sure you want to remove this file from your computer..." and when i press yes, it starts working and then.. pop! the cpu usage on all my cores goes up to 100% and...
Hello I was wondering what Exactly the size does?
I know from epxeriance that sometimes it doesn't work when you are using a array index higher than what you have set it to, but aprt from that alot of other variables doesn't need to have the size higher than 1.
What exactly demand an...
I'm looking for a smart way to store the unit with highest custom value from a unit_Group with x units inside.
for example
unit 1 have the custom value 5
unit 2 have the custom value 3
unit 3 have the custom value 3
unit 4 have the custom value 2
and in my unit_variable
unit 1 should be...
Heya, since i was such a slacker on my math lessons, it seems like i'm to dumb to figure this out :P
i got 2 diffrent battle areas
each battle area have 8 spawn points
every battle area is set in the same region varible (this is unrelevant to the mathematucal formula i'm searching for)
all...
Hello :)
Last year before I quite making maps of some personal reasons, I was working on a Fully working MUI spellpack of Phantom Lancer from dotA. However now that I no longer play dotA nor being active at map making (dont really know how popular wc3 still are) i decided to just release...
Heya i got a few questions about illusions so i will state them here:
1. does illusions gain abilities added by trigger from the original unit? -if not can you give illusions abilites by triggers?
2. does illusions gain the same custom value as the original unit? -if not can you give illusions...