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    Random integer number

    I have a variable that i'm using for something. Every few seconds I give it a random value between 1-4 but I need it to be different from what it was before. I've been trying to find a solution but I can't seem to find anything smart. Is it possible to exclude a number in a random group from to?
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    Sharing vision

    yeah. i did the other way around now :). Thanks
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    Sharing vision

    Hi. I have a map with 4 allies that have their vision not shared. But once one of the units owned by player enters a certain region they will all share vision. so I made this trigger Vision share Copy Events Unit - A unit enters Region 076 <gen> Conditions Actions Player - For (Owner of...
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    Having a weird problem.

    I changed my dummy unit and it works. Seems like there was some problem with the OE settings. Have no idea what bothered to look.
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    Having a weird problem.

    I have a trigger that spawns a unit and then moves it every 0.03 seconds. I've used this many times in my map and never before I had a problem like this. So I use Unit - Move ShatterUnit instantly to ((Position of ShatterUnit) offset by 20.00 towards 45.00 degrees), facing ((Facing of...
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    Order unit to stop attacking and cast a spell instead.

    Did you try creating a timer once the trigger runs. For example. A unit attacks for the first time. You do like you did, stop to attack order to cast a spell. After that turn off the trigger and run a timer. Once the timer expires (the timer should last as the cooldown of the spell) you will...
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    A little trigger help with my spell

    I want to create a spell much like frozen orb from the diablo 2 sorceres spell. So you spawn an orb from which 10 icycles (ice spikes) spawn each in its own angle making it a full 360 degress. Each spike will then move on its own path damaing enemies (I know i haven't added condition for that in...
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    Making my spell trap spell MUI

    Ok here's how I made it so far. It seems to work. Every trap activates fine. It dissapears after 5 seconds but theres only one problem. Even when the trap is gone (expired) it still damages for some period. Trap Events Unit - A unit Spawns a summoned unit Conditions (Unit-type of (Summoned...
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    Making my spell trap spell MUI

    What ability shall I base my trap on? What kind of summon ability could have point target
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    Making my spell trap spell MUI

    I'm trying to make my trap MUI but I'm having problems how to create it. I've read some guides but I can't really clear it up how to make it. It's a simple trap spell. you set a unit to the ground. check for nearby enemies and if they are near trap activates dealing aoe damage for 5 seconds...
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    Hashtables and Jass New Gen

    I'mn having problems with my jass new gen and handle ids. I can't get the handle ID"s true GUI. When I open the window to choose f/ex (key of (triggering unit) i get a list of "grayed out" variables too chose from. I've read people have the same problem but nowhere did I find the solution...
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    Toggle Spell trigger

    usually toggle spells give some self buff. (not sure if all of them give) but immolation divine shield and etc give self buffs. Check for buffs.
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    i want a trigger

    what seems to be the problem.
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    Item Divine Shield problem

    Create an item and give it an ability Divine Shield from Paladin. Try like that. I haven't tried it myself tbh but thats the first idea i get.
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    i want a trigger

    Ummm you are using timers in teh wrong way. You need to make 2 triggers. One trigger like that just without hte action of moving. Other trigger will start with Event - > Timer expires. Once the timer expires it will move units. But to make it MUI it's not gonna be so simple.
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    Detection of summoned units

    I know that but it still won't do (I think) F/ex. Hunter with wolf will have +attack and + attack speed on both hunter and wolf Hunter with bear will have + hp and +hp regen on both hunter and bear No chance I can do all that with auras. I'll need to add abilities.
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    Some effect question.

    Err seems like I made it work with the fade filter. But the thing is that instead of "fade in" when you enter region you use "fade out" and for leaving the region you use "fade in". Weird stuff.
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    Detection of summoned units

    but i'll have bonuses like hp regen . ill have to do periodic check. its the only way I think.
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    Some effect question.

    Yes. I tried. I've set the fade filter (as formentioned) in certain region. Enter region = do fade filter (diagonal slash black) and on leave region = remove fade filter. The thing is that it somehow bugs. You get the filter on enter but then it won't get removed, then it gets removed...
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