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    Random integer number

    I have a variable that i'm using for something. Every few seconds I give it a random value between 1-4 but I need it to be different from what it was before. I've been trying to find a solution but I can't seem to find anything smart. Is it possible to exclude a number in a random group from to?
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    Sharing vision

    Hi. I have a map with 4 allies that have their vision not shared. But once one of the units owned by player enters a certain region they will all share vision. so I made this trigger Vision share Copy Events Unit - A unit enters Region 076 <gen> Conditions Actions Player - For (Owner of...
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    Having a weird problem.

    I have a trigger that spawns a unit and then moves it every 0.03 seconds. I've used this many times in my map and never before I had a problem like this. So I use Unit - Move ShatterUnit instantly to ((Position of ShatterUnit) offset by 20.00 towards 45.00 degrees), facing ((Facing of...
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    A little trigger help with my spell

    I want to create a spell much like frozen orb from the diablo 2 sorceres spell. So you spawn an orb from which 10 icycles (ice spikes) spawn each in its own angle making it a full 360 degress. Each spike will then move on its own path damaing enemies (I know i haven't added condition for that in...
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    Making my spell trap spell MUI

    I'm trying to make my trap MUI but I'm having problems how to create it. I've read some guides but I can't really clear it up how to make it. It's a simple trap spell. you set a unit to the ground. check for nearby enemies and if they are near trap activates dealing aoe damage for 5 seconds...
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    Hashtables and Jass New Gen

    I'mn having problems with my jass new gen and handle ids. I can't get the handle ID"s true GUI. When I open the window to choose f/ex (key of (triggering unit) i get a list of "grayed out" variables too chose from. I've read people have the same problem but nowhere did I find the solution...
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    Detection of summoned units

    I have a hero that has a pet (based upon Misha rexxar skill). Now I want to have a skill that will check the distance between the pet and the hero (much like dota's sylla bear and his bear). So if the heroes are in range they will have certain buffs. Now the trigger is not a problem I guess...
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    Destructible and detecting it's life.

    I need a trigger that will once a certain destructible is attacked and gets below certain points something will happen. I know there isn't an event to detect destructibles life so i was thinking of workarounds. I could use a unit is issued an order targeting destructible but can't detect it's...
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    Some effect question.

    Ok in the map I'm making I was thinking about introducing a sort of an eye candy before region boss (it's an rpg adventure game). I wanted to do something like letterboxing when you enter certain region (removed if you leave it back) until the actual boss cinematic starts. ACtually the...
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    Fireball spell help

    I'm creating a fireball type spell You shoot a fireball and it wil travel until it meets the enemy. On enemy it will explode dealing damage in AOE around the target and also setting on fire every enemy in AOE I've created everything I just need help with the dot. Whats the best way to...
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    Special effect flying height?

    How can I create a special effect at the position of my flying unit? If I set just position of unit I want it on it just spawns on the 0 height. How can I change that?
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    Whats the variable for this event

    Player - Player 2 (Blue) types a chat message containing -debug as An exact match I want the command "-debug" to be only activate for a player who owns a certain unit. I've tried making a Player variable and setting once the hero is "sold" to a Player = (owner of sold unit) but when i want...
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    HOw to replace skill while the replaced one still goes on cooldown

    I have a skill that once cast I add another skill to it that manipulates the previous skill. I simply remove the old skill form the caster while adding the new one. But I saw in dota like on example Ancient apparation ulti or kunkha X's that even thought the skill is replaced the previous one...
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    Need some help with morphing and triggered aura

    I have a hero that has a spell based on metamorph that gives me multishot. Now that I have taken care off. Heres what I have problem with. I have the other skill thats like an Aura, it gives agility to all nearby allied heroes. It's based upon Attribute Bonus The catch is that I have 2...
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    Applying multiple cameras for all people

    Player Group - Pick every player in Players and do (Actions) Loop - Actions Camera - Apply Camera 003 <gen> for (Picked player) over 1.00 seconds Camera - Apply Camera 004 <gen> for (Picked player) over 1.00 seconds Camera - Apply Camera 005 <gen> for (Picked...
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    Jass new gen help

    I've installed just today Jass New Gen editor in order to use more tiles in my map. I've set it up in like in the readme i found somewhere. But theres nowhere to be found option "Reinventing the craft" which i see on this tutorials. There is no such option in my menu. Problem with that is I...
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    Passive aura that taunts

    I need to create a passive aura that will have a chance to taunt nearby creep and order him to attack you. Now the general idea is what I have. 1st Trigger Shining Armor Events Unit - A unit Learns a skill Conditions (Level of Shining Armor for (Learning...
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    Illusions ordering

    I have a unit that casts wand of illusion on you creating illusion. I want that illusion to go to the attacker (trigger is unit is attacked). Now the only way I found this possible is by grouping units around the hero and then boolean checking if its an illusion then ordering picked unit. It...
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    QUestion about special effect

    1. I have a triggered spell based upon immolation. I want to change the special effect so instead of that green circle thing that goes around the caser I would like to give it my imported model i've downloaded. I've been searching for some time now and can't seem to find where is it changed...
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    Chances of something happening.

    I want to make a trigger that will have 4 different actions based upon probability. So i've tried something like this Centaur Events Unit - A unit Is attacked Conditions (Attacked unit) Equal to Centaur Actions Game - Display to (All players) the text...
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