So that ally doesnt hit eachother!
Attack Friendly Allies
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of (Owner of (Triggering unit))) Equal to True
Actions
Unit - Order (Attacking unit) to Stop
Revival System
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Set Integer = (Integer + 1)
Unit -...
Alright! So the thing Is that i started to work on this OPRG just for fun and It's going well! Made some Heroes, Spells, dungeons, items, Recipies and all sorta things! The maps Looks is just about done (Missing units and mby som NPC that im gona create l8er) It's like 70% of the work left...
Well... Can't figure out how to get this to work! :O Have this cool RPGVillager that i downloaded.. and when trying him out I noticed that he attacks like he carries a weapon (Even tho he doest).. So I'm thinking, Let's import a weapon for this guy! :O So i Import this small Axe for him...
Start Copy
Events
Unit - A unit enters Region 000 <gen>
Unit - A unit enters Region 001 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out...
Start
Events
Unit - A unit enters Region 000 <gen>
Unit - A unit enters Region 001 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00...
So I am creating an ORPG and I'm simply rly bad at creating and balancing Heroes and hero spells... So if anyone wanna Join me in creating It... Send me a Message :)
Guess i Could do like 5 Regions intill there region i want him at... and do so when he goes to the first one (The point he will turn around) He teleports to where hes standing and then is ardered to move the the next one.... and keep this up intill he reach targeted point ;O
Sea Giant help 2
Events
Player - Player 1 (Red) types a chat message containing Yes as An exact match
Player - Player 2 (Blue) types a chat message containing Yes as An exact match
Player - Player 3 (Teal) types a chat message containing Yes as An exact match...
So when a Unit enters Region 01 I want every1 in region 02 to move to center of region 01. When they move i want the screen locked on all moving units. I don't want them to be able to move the characters.
Well... So I have a trigger that makes it so when u write -yes a Units "Specefic sea Giant" is ordered to move to a region... problem tho ;O After going a wile the Unit turns around and goes back...
Probebly a realy easy fix, hit me! :D
Thanks before hand
This is a Quest System that I like very much///
Sea Giant Slayer
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Fish for life! [LvL 15 - 20]
((Triggering unit) is A Hero) Equal to True
((Hero level...
Start Exp
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spider Crab Shorecrawler
(Unit-type of (Dying unit)) Equal to Makrura Prawn
Actions
Hero - Add 1000 experience to (Killing unit), Show level-up graphics
It...