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  1. S

    Trigger issue

    It works, for some reason removing the 'add hero xp' line makes it function if I tell it to kill the unit instead... Don't know where to go from here ._. EDIT: I DO know, but why would that line not work? It's standard GUI.
  2. S

    Trigger issue

    I tested it using 'kill picked unit'. Didn't work :( Thanks for the suggestion though. Any more?
  3. S

    Trigger issue

    Why isn't this working? I've checked, it adds the hero to the group (or rather, printing the number of units in 'tempgroup' shows '1' when tested with 1 hero), so all conditions seem to be met, but the xp gain isn't implemented, any thoughts? Here it is; XP Awarded Events Unit - A...
  4. S

    Response to unit finishes casting an ability

    Ah, thanks for explaining that. I tried 'stops casting', it didn't work, but I got around the issue by using 2 triggers, one which cleared then set a variable for the target point when casting began, and one which responded to the spell finishing, implementing the actual effects of the spell...
  5. S

    Response to unit finishes casting an ability

    If I used 'stops casting an ability' then a player could cast the spell, get partway through and cancel, before the mana is expended? I vaguely remember encountering that as a problem before. Though it's been a while so I may be wrong. Trying it now. Thanks.
  6. S

    Response to unit finishes casting an ability

    Simple one here, knew how to do this before, now I forget. How do I refer to the target point of an ability being cast when using the event 'a unit finishes casting an ability'? 'Target point of ability being cast' doesn't seem to work. Any thoughts please? Thanks in advance :)
  7. S

    Response to 'Unit Finishes Casting an Ability'

    Simple one here, knew how to do this before, now I forget. How do I refer to the target point of an ability being cast when using the event 'a unit finishes casting an ability'? 'Target point of ability being cast' doesn't seem to work. Any thoughts please? Thanks in advance :) EDIT: Also...
  8. S

    Help with ability

    Not everyone plays LoL... might be worth explaining what the spell is actually meant to do.
  9. S

    why this trigger bugs sometimes?

    Clearly some other part of the trigger is interfering with that part. Post the whole TGIF and explain the function of each part, and we'll see what we can do ^^
  10. S

    Life drain with no drain lol

    Why would they take periodic damage if the damage interval were that long? They wouldn't, because the spell wouldn't last long enough for the damage to kick in.
  11. S

    Attack Based Passive

    You'd want to detect actual attacks rather than just damage instances.
  12. S

    Triggered crits and evasion

    Most GDDs I've seen don't detect actual attacks. Also, adding hp as the unit takes damage will mean it doesn't die. So your method is correct (ish) you just need to be able to detect attacks.
  13. S

    A passive ability with buff ?

    Auras with different buffs will stack I believe. So use an aura^^
  14. S

    Triggered crits and evasion

    Fairly sure you can manage the evasion part in game constants. As for crits, just give the ability to the units and hide it in a disabled spellbook.
  15. S

    Warcraft 3 + Physics system: Discussion

    Christ... cmon, look at the dates. Not hard to avoid necro'ing.
  16. S

    Distance between units

    You'll have to use an if/then/else to remove leaks. Just a heads up.
  17. S

    Minigame Escape

    Good good :) still not managed to get a multiplayer game going yet :(
  18. S

    How can I obtain the amount of damage made by a skill?

    But he wants to know the actual damage dealt. Knowing base damage means you have to factor in all kinds of other things, damage type, resistance etc. Much easier just to use GDD.
  19. S

    How can I obtain the amount of damage made by a skill?

    Weep's GDD is hawt. Seriously recommend that ting. http://www.thehelper.net/forums/showthread.php/137957-GUI-Friendly-Damage-Detection
  20. S

    Need some help with morphing and triggered aura

    Why not apply the condition 'learned hero ability equal to swiftness aura'. Filters out more events, which I think saves a tiny amount of CPU and is slightly less open to abuse (?)
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