For some reason the locust ability (which prevents the unit from being selected) isn't available when you do the action: Unit - Add ability
Is there anyway to do it with custom text?
Thank you
Edit: Nevermind... I did a search of the forum and found the answer (really should've done...
For some reason, whenever I use anything to block the player's vision (be it with a tree doodad, or line of sight blockers), if the player gets close enough to the tree, he is able to see through it. Is there anyway to stop this from happening?
I can't have the object be bigger than 4x4 (also...
I have a trigger that says if an enemy unit is within a certain range of a hero, then order the enemy to attack the hero. However, I don't want to enemy to be able to attack the hero if trees are blocking the enemy's vision of the hero.
Is there anyway to check if a computer-controlled player...
If I have a unit that cannot attack. When he is attacked, he will automatically move back a little bit. Is there anyway to stop him from automatically moving back?
Thank you
Is there anyway to differentiate between orders given to a unit by the player, versus automatic orders issued by the computer AI.
For example, if I select a unit and right click on a spot to move him, that's me giving him an order. But when he auto-attacks a unit, that's the computer giving...
What I am trying to do is create a special effect over a unit that is only visible to one team of players, and not the opponent team. It can't just be an invisible dummy unit because the opponents will sometimes have true sight.
It doesn't even have to be an effect, it can be a dummy unit...
I have a map in a city enviornment with 2 opposing teams of 5 players each, a computer controlled team for city guards and another computer controlled team for civilians. I want the player to be able to have a unit which is disguised as a civilian. That is, an enemy player cannot tell the...
I want to make my own movie ending for my campaign. Is there anyway to play your own imported movie file besides the campaign endings made by blizzard?
So I have read that floating text creates memory leaks, but will it still leak if it has a limited life span, even if I don't use "Destroy floating text"?
Basically I'm asking if something like this will leak (nevermind the point, just the floating text):
stuff
Events
Conditions...
Is there anyway to change a unit's range without morphing the unit or giving it a research tech like long rifles (because researches arent reversible as far as I know)
Basically I have a unit that I want to be able to equip weapons of different ranges, like a sword or a bow.
I cannot...
Once I attach a special effect to a unit, is there anyway with triggers to change the current animation of that special effect? (I need to be able play more than just the stand birth and death animations you get from creating and destroying it)
So I attach a special effect to a unit, and then I set the unit's transperancy to 50%, the unit becomes transperant but the special effect doesn't change. Is there anyway to also make the attached special effect have transperancy?
Thank you
Currently there is an event called Player presses a key, but the only options are the up down left and right arrow keys
These suck because they move the camera unless you have the camera fixed on something, which i dont want
Is there any way (with jass im assuming) to either allow events...
Basically I'm working on a custom model for an rpg, and I want to change the texture the model uses when he changes equipment. So when he equips leather armor, I want the model to use leather.blp, when he equips plate, i want the model to use plate.blp
Anyway to do this? Any ideas welcome...
When you set a unit's animation speed, it basically only affects the stand animation, or any animations you force it to play. It doesn't affect the units animation speed when it is attacking. Is there anyway to make a unit's animation when attacking faster, without affecting its actual attack...
I'm working on a custom model, but I am running into some problems. The animation looks smooth in 3ds max, but in war3 it is jerky, and skips some frames. When I scale the timing of frames to make an animation slower then it looks better in war3, and then I can set the war3 animation speed...
So I've made a custom model in 3dsmax, and when I import it into war3, the mesh gets messed up. Some faces are missing, and in some parts you can see through to the back. I'm using DeX .0185 script to export the model.
Attached I have what it looks like in max, and then in war3
This model...
I'm trying to learn how to make custom models from scratch. Right now I have a basic model, I've followed the UV unwraping tutorials and made a skin for it, and edited the .mdl file to specify the file name of the skin.
I can open it in Warcraft Viewer and it has the skin just fine. But when...
I finally got around to finishing this map. I started awhile ago, took a long break, and then started working on it again. There may be a few bugs I haven't caught yet, and there are always new things I could add, but for now I'll just call it finished.
This is a team hero zone control game...
I'm making a lightning effect in my map using this function so I can give it a specific height
call AddLightningEx( "LEAS", true, udg_x1, udg_y1, udg_z1, udg_x2, udg_y2, udg_z2)
The problem is if I give it a constant height like 50, the lightning effect is at a different height if I use it...