Item I1 has Spiked Carapace with damage reflection set to 0.0.
When unit U1 hits unit U2 with one I1, U2 deals one instance of 1 damage to U1.
When unit U1 hits unit U2 with two I1, U2 deals two instances of 1 damage to U1.
When I set damage reflection to 1.0, instances of damage dealt by U2 are...
I want hero Arthas with Frostmourne to transform into Arthas with hammer after he drops an item of certain type, of which he can have more items in his inventory.
Despite setting attributes etc.
I managed to do the opposite. When Awh picks the item, he turns into AwF.
When he drops the item...
Simple question.
What determines which Permanent Immolation ability of 2 separate skills, both Level 1 will work while both affecting the same unit?
Is it damage dealt? I mean the higher/lower?
Is it order of creating skills? The first created skill will dominate the second created?
Maybe...
How to trigger the point of move order?
I want to make an item allowing to move with the speed of light.
How can I make unit move really fast? I tried but I noticed that there is movement speed limit in ~Advanced->Constants.
How to brake the limit and make unit run very fast??
If it's...
I need english units talks. I have other language version.
-HeroDreadlordPissed7
-DraeneiPissed1
If anyone knows whre I can download it, tell me pls. I searched and couldn't find.
If you dont know wher I can download them, please host them for me and put the link here.
I think to use...
I made 2 skills: defense stance and berserker stance. They are based on footman's ability defence. I put them both on one unit. I don't know why when I turn on berserker, defense turns on as well. What's more it seems both work like defence.
Please explain me how can I create those 2 skills...
As in the title of the thread.
How can I play a sound only for one player?
For example "Yes my lord." - peasant talk only to player 1 and "Zug zug!" only for player 2??
From the basics please.
I want to make for example 5 spells.
I want each of them to have 5 levels.
I want them to be bought is a shop each level for 2 times more than the previous one starting from gold.
How to make it?
An example with 1 spell would be enough.
Please help!
Every unit has some animations. Standing, looking around, running, dying, hitting/shooting, casting and some typical for every like bear sits or Mountain King plays with his hammer.
How to make for example Mountain King attack with his cough/scream?
Which fields are responsible for the moment od shot?
Time between shooting = 4 seconds.
I want the missle to be shot for example at the 2nd second of the attack.
Now the missile is too early and the sound of shot too late. You know it's a bad effect...
I want to make a hero who's attacks will do damage to few creatures in some distance to the primary. But I want it not to be any kind spell or ability. Huntress has this kind of ability. I tried to copy some fields from her to my hero and made many modification but my hero still does not attack...
I made a hero object based on mountain king.
I set 2 attack types:
1 - melee, range 124, normal, no missile, 2 time between attacks, targeting all ground.
2 - ranged, range 500, missile, rexxar missile(axe), 4 time between attacks, targeting flying.
Of course I set both attacks ON.
He does...
Which fields in object are responsible for:
1. Range of the the green circle appearing around selected unit.
2. Range of blocked area for the unit(you know Kodo is blocking more than peon)
I think that 1. is 'Graphics - scale of choice'(or something like that I have polish version).
But 2...
My aim is to replace a unit owned by a human player with new bought unit.
For example I have a swordman, go to the barracs, buy knight and the swordsman is deleted and the knight is created(in the same place and facing directory if you would be so kind :))
And I need to store that unit in a...
I put 12 starting positions in the same place.
I removed default triggers.
I made a trigger that:
On the begining of the game
For every player(computer or user)
Creates 1 swordman in starting position.
I made 2 teams of players 1-6 and 7-12.
I made Player 6 and Player 12 computers and...