Hello, i've been modifying my run kitty run map with a spell that uses a bunch of special affects attached to a unit. Everything went well, except for the special affects that did not remove off the unit after the spell has ended.
'last created special affect' does not work for me, because i...
The modified ability for the regular siege engine with barrage worked, but when i set everything the same and used multishot on my tower, it just replaced the original attack of the tower :banghead:
Hello, i was trying to make an electricity tower do multishot, i set everything in the ability right, but when i tested, it only attacks 1 enemy at a time.. I was really dissapointed, because i checked everything 3 times, but still didn't work.
ability specs:
Art - animation names:
Art - area...
I was playng on b.net and it was a massive unit game and all of them are important, but i couldnt see when one is about to die. So I wanted to make a trigger that makes a unit Flash so that I could notice when its dying. BUT I got 1 problem, I can't find an action "If (current health of (picked...
1.theres only 50+ hp tome i think ..
1/2.and what about attack damage increase tome ?
2.cant i make a shop for each type of hero and only allow the telleporter to teleport to certain shop for certain hero ?
no im not afraid but i just want u to post more ways to do that untriggered but if you know a better way with triggers the plz tell it to me :) without this part i can finish my map
1.How can i make a damage +200 increase tome and hp +100 increase tome(non-triggered course :) ) ?
2.How can i make certain items only sellable to certain heros ?
How can i make a hero die only when he dosoent have an item of type (not specific) ?
P.S. its very important 2 me couse i cant make my map done without it...