Hello, i've been modifying my run kitty run map with a spell that uses a bunch of special affects attached to a unit. Everything went well, except for the special affects that did not remove off the unit after the spell has ended.
'last created special affect' does not work for me, because i...
Hello, i was trying to make an electricity tower do multishot, i set everything in the ability right, but when i tested, it only attacks 1 enemy at a time.. I was really dissapointed, because i checked everything 3 times, but still didn't work.
ability specs:
Art - animation names:
Art - area...
I was playng on b.net and it was a massive unit game and all of them are important, but i couldnt see when one is about to die. So I wanted to make a trigger that makes a unit Flash so that I could notice when its dying. BUT I got 1 problem, I can't find an action "If (current health of (picked...
1.How can i make a damage +200 increase tome and hp +100 increase tome(non-triggered course :) ) ?
2.How can i make certain items only sellable to certain heros ?
How can i make a hero die only when he dosoent have an item of type (not specific) ?
P.S. its very important 2 me couse i cant make my map done without it...
how can i find something like this ?
events: unit is in 500 of (my unit)
conditions: (entering unit) is a hero equal to true
actions:if / then / else multiple functions
if conditions:yup cant find any thing like it *the condition below*
if entering unit is in allies of player 1 red...
1.how can i make the part where the portals open at "The World Domination' spell from here:
http://www.youtube.com/watch?v=-mQ5Q9QxVkY
Plz Help couse i cant make a cool spell :(
**EDIT** in GUI if its possible if not just post the code Plz(post the code any way Plz)
***EDIT*** The WHOLE...
How can i make an enemy unit 1 random picked unit (couse my MEELE map ai has random races and if i make himalready have a builder it might differ in its race and it wont be meele ai script no more(allit will do is harvest from its goldmine)) made by start location build a structure at a region...
Im tryng to do something like this;
events: unit - unit within 5000 of auto rocket launcher tower <gen> (<-- is this wright?)
conditions: -none-
actions:
If conditions:
(entering unit) is in enemys of (player1 red)
Then actions:
(the thing to order my auto cannon tower to cast spell on...