Search results

  1. A

    Do something if a unit enters any region in an array?

    I'm not quite sure how to make it check if a unit enters any region in an array or anything like that, a little help? E.g: I have 3 regions in the array "InstakillRegions" on indexes 0 - 2, so if a unit enters ANY region in the array InstakillRegions, they will be (In this example) instantly...
  2. A

    Ramp Tool! y u no work?!

    The ramp tool is being a bitch, This map is as symmetrical as I can get it and on the other side the ramp tool would work in the exact same type of area, yet not here - Ideas?
  3. A

    Changing a unit's animation set?

    This seems hard, Is there a way to change a model/unit's animation set (e.g a villager using rifleman animations) Also - Wasn't sure where to put this, because I don't know if it would require model editing or if there is some way to do it with world editor.
  4. A

    Chance to spawn a treant once a tree is chopped down (and some other questions)

    I've been asking a lot of questions, generally when my friend can't help me I come here and it's been working well - this one has me stumped. I have a LARGE volume of trees (2590 to be specific) bunched together in a gigantic mass, what I want to happen is there will be a 2 in 100 chance, that...
  5. A

    Two 'Problems' (Checking if a player has an amount of lumber)

    Firstly, I'm not sure how to check if a player has a certain amount of resources, I couldn't find anything in conditions or events, then there's the second problem - My friend has told me that it's possible to add a Lumber cost icon to an ability (Like a building, where it has the lumber icon...
  6. A

    Transforming Knights into footmen on death

    Just a quick question, hopefully simple, I'm making a TD and I'm thinking it'd be nice if a knight were to die, they would 'respawn' or continue on their path as a footman.
Top