Search results

  1. P

    Damage Display Frustration

    I've been working on this for a while now, and I'm getting really frustrated. The spell is supposed to absorb an attack and then deal it back in bonus damage. Here is what I have: RiulleTakesDamage Events Conditions Actions If (All Conditions are True) then do (Then...
  2. P

    Huge Lag When Learning Ability

    ...and I know it has to do with my triggers, but I don't know why. If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Learned Hero Skill) Equal to Shadow's Calling Then - Actions Set DarkRanger = (Triggering unit)...
  3. P

    Position Between Points

    Is there any ways (with GUI) to detect when a unit is located between two points? For example: ! = Point - = Space between the points 0 = Unit . 0 0 !--0--! 0 0 Detecting the red one when it is that that point walking through/between points.
  4. P

    Devour Cargo & Cargo Hold

    For some reason you cannot have both Cargo Hold (Zepplin) and Devour Cargo on the same unit along with their respective loading abilities and have them both work :S Is there any way to make them both work that anyone knows of? Otherwise I shall go to plan B!
  5. P

    Need Opinions

    Sorry for the vague title, but I'm just inquiring to an opinion on something. For a trigger, if the event is a unit dies, there is no clean way to figure out the level of an ability the unit has. So I am asking the community on how to do it, have a second trigger set an integer variable to...
  6. P

    Beastmaster Model Question

    But I'll ask anyways. A while ago I had seen a modified model of the beast master, it wielded two maces/clubs instead of the axes. Would anyone possibly have a link to it, I can't remember where I saw it. And...Sorry if this is the wrong section of the forums, it's the only place I ever post :S
  7. P

    General Trigger Question

    As the title says I have a general question about triggers. When running a trigger, I realize that in the events it goes in the order that they are placed in the trigger such as: Actions Selection - Clear selection for Player 1 (Red) Unit - Create 1 Footman for Player 1 (Red) at...
  8. P

    Spellpack Skeletal Spells

    Heya, my first Spellpack (Unlike my single "Grappling Hook" Spell that I gave up on) including three spells: Undying Fortitude, Corpse Heal, and Bone Stealing. All are (I think) leakless, except for a part in the "Bone Stealing" trigger, which Ghan was trying to help me with and asked me to...
  9. P

    Point Leak Problem

    I know about leaks and such, and therefore I know this (should) leak: Else - Actions Unit - Create 1 Spirit for (Owner of Skeleton) at SkelePos facing Default building facing degrees Unit - Order (Last created unit) to Move To SkelePos2 Wait until ((Distance between SkelePos2...
  10. P

    Condition Problem

    Back again, this time I'm trying more simple spells to fit my expirience level. I have an ability based off Storm Bolt, that is supposed to do something if the unit that is hit by Storm Bolt is killed, here is part of my trigger: Steal Events Unit - A unit Starts the effect...
  11. P

    Keeping a unit incredibly close

    Oi, me again. I'm working on a spell that needs a unit to stay incredibly close to a unit at all times, almost directly behind it (as in a shadow unit) that will copy every move the guy it is following does. As in O = Hero () = Shadow ......(O --> (Arrow meaning movement) So...
  12. P

    Animation - Size

    Is there any way to smoothly change the size of a unit. I've been trying to use a .01 wait in between the size change, but it's a little too clunky for me. EDIT: Multiple size changes in 1 trigger is what I meant.
  13. P

    Trigger Animation Question

    Hello again, I have a unit based off a missle model, which shouldn't be the problem but I'll toss it out here anyways; And I have a trigger that goes like this: Actions Unit - Add Crow Form to Orb Unit - Remove Crow Form from Orb Animation - Change Orb flying height to...
  14. P

    Unit Flying Height

    I've ran into a small problem and I don't know how to fix it. I have a tower that needs to be up in the air (Don't ask why :D), and I've set it's Movement - Height to 100 (Which is what I want it at). Now, this works perfectly fine in the WE, I place it and it stays at 100 height. But when I go...
  15. P

    Iconing Problem

    Me again, I checked out this tutorial on how to create icons and such. That's not the problem. I've made a passive icon based off the Dire Wolf icon, no real major changes. I got that working great in my map, now the problem; When I went and made my DISBTN, I did everything correctly (as per the...
  16. P

    Ordering Problems

    Me again. I saw back a while ago a thread about a commander having locust'd unit following him around and doing exactly what he did, so I decided to try it out on my own (I never knew what became of the thread and I can't find it :S). Basically what happens, a Hero learns an ability, a few units...
  17. P

    Voodoo-ish Control

    I'm kinda stuck on a problem right now. I am trying to make a spell, that when casted on a unit, makes it so that if the caster moves a certain direction, that the unit that the spell was casted on, will do the same thing, just at it's current position. Anyone have any clues as to how to go...
  18. P

    Center of Map Issue

    These triggers, which are extremely simple and easy to follow, have nothing to do with the center of the map. Yet when they run, the lightning effect is first created at the center of the map and then placed where it is supposed to go. Lightning Events Unit - A unit Starts the...
  19. P

    Item Spawning & Using Problem

    Hello again, another problem it seems. This relatively simple (I think) trigger is giving me issues. Cunning Disguise Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Cunning Disguise Actions Set...
  20. P

    Spell Grappling Hook

    This spell, grappling hook, is based off of a few things. 1) Sliding that I got from one of The Helper's tutorial section, and 2) Meat Hook from DotA (Somewhat) It is 95% done in this current form, and will be used by me in an upcoming map of mine completely finished. Grappling Hook: Hurls...
Top