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  1. Strilanc

    TD Blockage system, any suggestions?

    Have you ever played power towers (by me)? It allows remazing and uses backtrack detection to prevent pathing abuse. It's not perfect, but surprisingly hard to beat (especially reliably).
  2. Strilanc

    TD Blockage system, any suggestions?

    Hmm, that could work. The main downsides would be blocking building placement by accident or false-positives on players re-mazing a part the runners had already passed through.
  3. Strilanc

    TD Blockage system, any suggestions?

    I can juke the runner referee just as well as the rest of the runners. Remember: I haven't walled at any point, I just keep moving the exit. Something like this: (R is runner, x are walls, <>v^ are runner direction) Runner heading to right-side exit. xxx x x x x x x x x x x x x x x R>x xxxxx...
  4. Strilanc

    TD Blockage system, any suggestions?

    If players can build during the rounds, detecting no-path situations is not enough. Players can open/close opposite exits to keep runners going in circles without ever fully walling. In that case it's best to ignore detecting walls and instead detect runners backtracking. I used to play Cube TD...
  5. Strilanc

    Modified heal only autocasts to the left

    Thanks, that solved it. Now I just need to figure out why the duplicated actors aren't working properly :banghead:.
  6. Strilanc

    Modified heal only autocasts to the left

    It is definitely a facing issue. When a unit moves close, I see the ability button light up as if it were trying to cast. But it only starts casting when the unit runs in front. I know that not all abilities require facing (eg. chrono boost), so where is the setting?
  7. Strilanc

    Modified heal only autocasts to the left

    I have an idea now: it might be because medivacs face the target before starting to heal? A building wouldn't be able to do that, and buildings face bottom left. How do I disable that?
  8. Strilanc

    Modified heal only autocasts to the left

    I have a modified medivac heal spell, which I have given to a modified planetary fortress. The idea is that hero units come back to the base to be healed. Before the patch everything worked fine, but now it will only start casting if the hero stands slightly below and to the left of the...
  9. Strilanc

    Something odd about neural parasite

    I was playing impossible scenarios and made it to the last level. Figuring I would neural parasite my way to victory I made infestors only to discover something very odd: The AI attacks any unit you ORDER the spell on, whether or not you cast it! Needless to say, that made the level super easy...
  10. Strilanc

    Galaxy Editor Pitfalls

    That model one is devious. The actor/unit thing is already confusing, but then they *%&# up the model paths. The new paths even look legit if you don't pay close attention!
  11. Strilanc

    Galaxy Editor Pitfalls

    I'm not sure if I agree with the function/action distinction being a pitfall. One returns a value and the other doesn't. It's a reasonable place to draw a line.
  12. Strilanc

    Is there a 'smart' order?

    I avoided this issue by using an ability based on stim pack instead. It makes more sense anyways, since the target is redundant once you allow points.
  13. Strilanc

    Is it possible to make stim autocast when attacking enemy units?

    I figured out how to do it. I needed two validators: 1) A 'Unit Compare Order Target Range' validator to check the distance from the caster to its target (and also so specify the Attack ability). 2) A 'Unit Order Target Type' validator, with just the default settings, to prevent autocasting when...
  14. Strilanc

    Is it possible to make stim autocast when attacking enemy units?

    I have a modified stim ability, with no hp cost, and I want to have it autocast when the caster is attacking an enemy unit. What I tried to do is use the same validators as the charge ability, since it has the autocast behavior I want. Unfortunately, now the unit just constantly autocasts...
  15. Strilanc

    Is there a 'smart' order?

    Well, in this context, the order is sortof 'what charge does while zealot runs fast'. But there's also no 'smart' order in the trigger editor, at least not that I saw.
  16. Strilanc

    Is there a 'smart' order?

    Is there such a thing in the data editor?
  17. Strilanc

    Is there a 'smart' order?

    I want to modify the charge ability to issue a right-click order instead of an attack order. The basic problem I'm trying to solve is that if you cast charge on a point, the zealot attack-moves and so will be distracted by enemies. Also, if you cast charge on an allied unit, you attack it...
  18. Strilanc

    Arrow key movement issues (see inside)

    This should still happen even in a normal map. It's just the unit fidgeting. You've probably noticed it before, eg. when tanks rotate their turrets when idle. There's a player flag to turn off the fidgeting flag for all units per player (using a trigger) and you can probably do it in the data...
  19. Strilanc

    A problem to do with Angles

    A much more efficient formula is (curAngle - targetAngle + 180) mod 360 - 180. You should create a function AngleDifference which takes the two angles and computes the signed difference.
  20. Strilanc

    Galaxy Editor Pitfalls

    Haha, that one caught me too. They trick you by acting all convenient then go for the kill. Added.
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