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  1. Ice Bane

    Map Desynch after patch 1.1.1

    Anyone else had the same problems? Best regards. Icebane
  2. Ice Bane

    [SOLVED] Units with "Kill Resource"/Bounty - Not Working

    Some had problems with units giving bounty and after a lill' research I found that following fields on a unit must be checked if it will give any Bounty. 1. Obviously, "Kill Resource (0|0|0|0)" 2. Which enables a unit to give "Kill Resource" when killed; "Flags - Kill Credit" Also I...
  3. Ice Bane

    Power Up Items - How?

    At first, I know this is my second thread but my project will stand still till the day I know how to get powerup items. Power up items are items that are used instantly when picked up. Also power up items can be picked up no matter if your inventory is full or not. Does anyone know how to...
  4. Ice Bane

    Multiboard Template - Here you go!

    Okey so I figured I needed a Multiboard and found out that you need to use dialogs, this is a very dynamic system but a bit confusing in start. So I wanted to create a multiboard with columns and rows. One instance of a multiboard for each player showing a text in the left column and integers...
  5. Ice Bane

    Show Leaderboard X for Player Y - Where?

    I'm looking through the trigger editor and I just can't find this function that does following: Show Leaderboard X for Player Y There is; Leaderboard - Show/Hide for ("Player Group") But I just can't find a function that targets one specific person, that shows one specific leaderboard...
  6. Ice Bane

    Power-up Items - How to?

    So I was trying to create a power-up item, but didn't figure how. I know they are hidden somewhere but I simply can't find where. Anyone got an idea? Best Regards, Ice_bane @ EU
  7. Ice Bane

    The Cheats of SC2

    In text editor you can see what cheats yet so far is implemented. Just chose "All Data" as Data Source then select the "Cheat" Data Type. Then you can see all the cheat functions. Not the actual cheat codes though, only what they do. You might already have discovered this, but I just...
  8. Ice Bane

    A question about Collision..

    I have been looking for a while but I simply can't find where to turn of so that my structure is walkable. I know about 'Stats - Collide', but I set that one is completely empty. Yet no different. Anyone got an idea?
  9. Ice Bane

    Release-date coming soon! (Hopefully?)

    According to the article linked beneath the release-date may come soon. Quouting: "Look for the official release date to be revealed in the coming weeks." http://kotaku.com/5512524/starcraft-ii-special-edition-launching-for-100
  10. Ice Bane

    Galaxy Editor - Code Samples

    unit AIEarlyDefScoutZerg (int player, unit prev) { unit obs; if (!AIGetFlag(player, e_flagsEarlyDefScout)) { return c_nullUnit; } if (UnitGetType(prev) == c_ZU_Overseer) { return prev; } obs = AIGrabUnit(player, c_ZU_Overseer, c_prioScout...
  11. Ice Bane

    Two questions about battle mechanics.

    1. Is damaged based on dices or do they have a constant value? 2. How works armor and how many armor types are there? Best Regards, Ice_bane
  12. Ice Bane

    Activision Blizzard Conference, SCII Related Sum-up

    The only information they released about the Starcraft II was that Closed Beta will start up in the end of this month, with "a global scale". However, if this "global scale" takes all casual gamers like us into account was not clarified. But we can hope they will. Also information about the...
  13. Ice Bane

    Starcraft 2 Editor - Information List

    Found this on http://starcraft2mapping.com, and I wanted to share with you guys :) You might find this information old, you might not, anyways it's a sum-up which I appreciated. Originally posted by; warnicarus (Thus he quoted from a wiki-link that doesn't work nowadays.) Trigger Editor...
  14. Ice Bane

    Dreaming about SC2

    Have anyone else here dreamt about SC2? xD Two times I've dreamt about installing the game and going into the map-editor and another dream was about a Zerg infestation on Earth where I was myself, I had some Marine guardians and somewhy I was important, they protected me from very tiny...
  15. Ice Bane

    SC2 - Ability List

    Hello there fellow helpers! I was thinking that maybe we could put up an ability list here of the SC2 abilities that we have found information about. This may come in handy planning maps. (Any moderator may feel free to modify this edit and add abilities directly to this list, I will update it...
  16. Ice Bane

    A Facebook group for us SC2-Modders!

    Hello there fellow people! I made a facebook group for us, you might say that "why should we join that, we got our forum?" We'll maybe you can meet up with other modders aren't here at the forums! Even if the numbers are low please do join in, if we manage to get this group large enough we...
  17. Ice Bane

    Multiboard adding player problem

    Hello there little helpers! I've created a multiboard that works as long all the players are lined up in order 1-X. But lets say all players picks the spots 1, 3,7,9 Then my multiboard won't work because it relates to players "Player Number". My current system creates 5 columns (one is for...
  18. Ice Bane

    (Units owned by (Neutral Hostile) Leak/Problem

    Hello there everyone, I'm creating an item drop system where an item drops if the owner of dying unit is equal to (Neutral Hostile). This isn't an odd usage of a condition but still it doesn't work and I don't know why. As soon as I add this condition: (Dying Unit) Equak to (Random...
  19. Ice Bane

    Massive Creep amounts with respawn problem

    Hello there everyone, I've been working on a map for some time now and it's like, go out and farm yourself up to level 10, survive for 5 mins > win. If another player kills you, you lose one level. (Just some off-topic info) In which case, I need a lot of creeps out on the battlefield...
  20. Ice Bane

    "Destroy This Trigger" Question

    I was scouting the forums but didn't find any answer so I made a post: Is there an custom script that destroys the trigger without writing the name? Like this: "call DestroyTrigger(Trig_"This Trigger")" (Not saying that is should look like that, but how it should work)
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