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  1. n1mr0d

    Glimpse [dotA]

    well this kinda sounds chinese for me , could you make an example ? that would be helpfull.
  2. n1mr0d

    Glimpse [dotA]

    I think there is an easier way to make it , but for the 1st comment seems logically XD. Btw after i have posted, i have been thinking about the same idea as you :P.
  3. n1mr0d

    Glimpse [dotA]

    As the name says, this spell is from dotA, basically this spell makes 1 target to back to their pervios location. (4 seconds ago). I have been wondering since it appeared this spell in dotA, how can i program it, but still i got nothing, any tip how can i do it :D ? And also it's the same as...
  4. n1mr0d

    I was wondering

    Nice map and thanks for help :D.
  5. n1mr0d

    I was wondering

    upload with protected, i just wanna see your spell. and if it works how i typed XD, cuz my english is not so good :P. And you might miss understood me.
  6. n1mr0d

    I was wondering

    yes it is possible, but still it will have some distance beetween the caster and the dummy.
  7. n1mr0d

    I was wondering

    Can you upload your map :)?
  8. n1mr0d

    I was wondering

    ok so here is the image. the Dummy is at the A point, and the caster is at B point at 1., in the 2. the dummy is going back to the C point what was originaly caster's point, but instead of going to C, i want the dummy to go to B point, making an circle arc.
  9. n1mr0d

    I was wondering

    Hmm you miss understood the 1st question, beetween the dummy and the caster there is a distance. And if i move the dummy to the caster's location there won't be anymore.
  10. n1mr0d

    I was wondering

    hmm no one ?
  11. n1mr0d

    Arrow Shot

    well you add the last created unit to a unit group, and u make a new trigger what picks up the every unit in the unit group where u added the last created unit and checks if a unit comes in 50 range of the picked unit, and when it's done then u kill the dummy unit, and remove from the game. And...
  12. n1mr0d

    I was wondering

    Ok so i was wondering if i can make a spell, which dummy moves like a homing missile, My spell cast 1 dummy, the dummy goes to the target point , and casts 1 spell then returns to the caster's place where he casted the spell, but the caster is no longer there, i want to make that the dummy to go...
  13. n1mr0d

    Movement Speed

    well the spell was making the units movement speed to 1 sometimes for no reason , and my spell was always checking if distance beetween the picked unit and the dummy is lower then 200, it should store his movement speed, but when the dummy was moving was also damaging , making the units move...
  14. n1mr0d

    Movement Speed

    well i could , but i fixed already :D , but thanks :D , and btw the spell has 7 trigger, and each trigger has over 100 line, u sure u would have checked it out xD?
  15. n1mr0d

    Movement Speed

    I fixed already that, now my problem is that the trigger sometime makes the unit's movement speed to 1, and i don't know why....
  16. n1mr0d

    Movement Speed

    somebody can help me :D ?
  17. n1mr0d

    Movement Speed

    ah, thanks :D
  18. n1mr0d

    Movement Speed

    Is there anyway to reduce movement speed below 150 with triggers ? EDIT :Damn i tried to slow the units with trigger, but sometimes a unit gets 1 move speed. Here is my map, the spell name is Chakram.
  19. n1mr0d

    Need help to Fix it!

    i have thought about making 3 unit group, naming agility , strength, and intelligence, and at map initialization adding them into their respectable unit group.
  20. n1mr0d

    Need help to Fix it!

    hmm, i fixed these problem, now my only problem is, i wanted to make 1 spell what launches a missile, and when the unit runs out of mana, it goes back (or when he orders), my problem is it launches , but still when it needs to come back it stays on that place. here's my map. And thx for...
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