As the name says, this spell is from dotA, basically this spell makes 1 target to back to their pervios location. (4 seconds ago).
I have been wondering since it appeared this spell in dotA, how can i program it, but still i got nothing, any tip how can i do it :D ? And also it's the same as...
Ok so i was wondering if i can make a spell, which dummy moves like a homing missile,
My spell cast 1 dummy, the dummy goes to the target point , and casts 1 spell then returns to the caster's place where he casted the spell, but the caster is no longer there, i want to make that the dummy to go...
Is there anyway to reduce movement speed below 150 with triggers ?
EDIT :Damn i tried to slow the units with trigger, but sometimes a unit gets 1 move speed.
Here is my map, the spell name is Chakram.
Ok so i was making this ability named Fervor from DotA, the effect of this ability is , that if the learning hero is attacking the same unit twice , gets 20 more Attack speed, my problem is, the hero what uses this ability goes mad, attacking with the maximum attack speed.
Here's my map...
Ok so i have tried to make some wall spell, which means, the spell creates 1 wall in front of the caster, and whenever 1 unit goes trough it damage by 100.
I went by this idea : I make 20 unit, each unit has 50 range, and picks in each 0.3 seconds every unit in 50 range.
So my problem is , I...
Ok so here is this 2 command, as custom script, they have parameters like :
AddLightningEx(some lightning, true, x, y, z,x1,y1,z1)
MoveLightningEx(the lastcreated lightning, true,x,y,z,x2,y2,z2)
My question is what Z supposed to mean ?
As i know x and y are parameters that define a specific...
ok guys , i'm making 1 spell, it's named earthbound, it's a leap spell , the caster where will leap , it will slam the area and it will fly into air the enemy near the caster.
here is my triggers :
Earthbound
Events
Unit - A unit Starts the effect of an ability
Conditions...
So i have searching on internet some custom scripts and just founded this 2 :
AddLightningEx
MoveLightningEx
the only 1 of my problem , is that i didn't get any explanation of this 2 custom script , or i might missed, can someone tell me what they do ? and what parameters it may needed to...
Ok i have an passive spell, his effect : whenever the owner of the spell cast a spell , he get an buff, and whenever this unit under the buff attacks , near the attacked unit , all enemys will be slowed, but when my hero/unit attacks(he is ranger btw) the effect starts before the missile touches...
ok so i'm working right now about 2 spells , those 2 spells have abilities to construct some towers , but with out "BUILD" icon(i mean like in the real games , there is the icon where u click and will appear the buildings which you want to build , i don't want this !.), and i wanna do that the 1...
So guys i have some problem... this spell it should do something like this :
whenever a hero casts a spells , it gains (level of rage(passive spell))x2 agility.
last for 5 seconds, but my trigger don't do that :P xD, just gives level of rage x 2. if again it casts a spell the triggering unit ...
Ok so , i was searching here on the site some spells , which are changing an unit's position and his height and weight over a time, or until it goes to the targeted point or unit. But i didn't find any. (maybe there were, and i missed). So i wanna make 1 spell , which will target a unit , and...
So as the topics titles name, says , i have some problem with leaks , but idk where are them xD. here is my trigger :
Harpy Tornado Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Harpy Tornado
Actions...
Illusory Orb
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Illusory Orb
Actions
Unit - Create 1 Illusory Orb for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building...
Okay here are 2 spell the 1st one is counter helix and berserker's call
Counter Helix:
Counter Helix
Events
Unit - A unit Is attacked
Conditions
(Level of Counter Helix for (Attacked unit)) Greater than 0
Actions
If (All Conditions are True) then do...
Ok so the spell is Dream Coil from dota , here are his abilities :Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun...
Can anyone explain me how is damaging blood seekers rupture? , i mean , in what interval is damaging the target, and what moved distance' % will damage(if the target has been damage once time ,he will get the position of the damaged time, and again will damage on the distance beetween the...
so the spell ability's is : Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the caster. Lowers movement speed and damage of nearby units. The closer...
Empower
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Empower
Actions
Unit - Add Spell Book to (Target unit of ability being cast)
Player - Disable Spell Book for (Owner of (Target unit of ability...