Search results

  1. n1mr0d

    Glimpse [dotA]

    As the name says, this spell is from dotA, basically this spell makes 1 target to back to their pervios location. (4 seconds ago). I have been wondering since it appeared this spell in dotA, how can i program it, but still i got nothing, any tip how can i do it :D ? And also it's the same as...
  2. n1mr0d

    I was wondering

    Ok so i was wondering if i can make a spell, which dummy moves like a homing missile, My spell cast 1 dummy, the dummy goes to the target point , and casts 1 spell then returns to the caster's place where he casted the spell, but the caster is no longer there, i want to make that the dummy to go...
  3. n1mr0d

    Movement Speed

    Is there anyway to reduce movement speed below 150 with triggers ? EDIT :Damn i tried to slow the units with trigger, but sometimes a unit gets 1 move speed. Here is my map, the spell name is Chakram.
  4. n1mr0d

    Need help to Fix it!

    Ok so i was making this ability named Fervor from DotA, the effect of this ability is , that if the learning hero is attacking the same unit twice , gets 20 more Attack speed, my problem is, the hero what uses this ability goes mad, attacking with the maximum attack speed. Here's my map...
  5. n1mr0d

    Making Wall Spells.

    Ok so i have tried to make some wall spell, which means, the spell creates 1 wall in front of the caster, and whenever 1 unit goes trough it damage by 100. I went by this idea : I make 20 unit, each unit has 50 range, and picks in each 0.3 seconds every unit in 50 range. So my problem is , I...
  6. n1mr0d

    AddLightningEx and MoveLightningEx question.

    Ok so here is this 2 command, as custom script, they have parameters like : AddLightningEx(some lightning, true, x, y, z,x1,y1,z1) MoveLightningEx(the lastcreated lightning, true,x,y,z,x2,y2,z2) My question is what Z supposed to mean ? As i know x and y are parameters that define a specific...
  7. n1mr0d

    HELp :D!

    ok guys , i'm making 1 spell, it's named earthbound, it's a leap spell , the caster where will leap , it will slam the area and it will fly into air the enemy near the caster. here is my triggers : Earthbound Events Unit - A unit Starts the effect of an ability Conditions...
  8. n1mr0d

    Custom script help :D!

    So i have searching on internet some custom scripts and just founded this 2 : AddLightningEx MoveLightningEx the only 1 of my problem , is that i didn't get any explanation of this 2 custom script , or i might missed, can someone tell me what they do ? and what parameters it may needed to...
  9. n1mr0d

    Spell problem :(

    Ok i have an passive spell, his effect : whenever the owner of the spell cast a spell , he get an buff, and whenever this unit under the buff attacks , near the attacked unit , all enemys will be slowed, but when my hero/unit attacks(he is ranger btw) the effect starts before the missile touches...
  10. n1mr0d

    got some problem :S

    ok so i'm working right now about 2 spells , those 2 spells have abilities to construct some towers , but with out "BUILD" icon(i mean like in the real games , there is the icon where u click and will appear the buildings which you want to build , i don't want this !.), and i wanna do that the 1...
  11. n1mr0d

    Fixing spell :D!

    So guys i have some problem... this spell it should do something like this : whenever a hero casts a spells , it gains (level of rage(passive spell))x2 agility. last for 5 seconds, but my trigger don't do that :P xD, just gives level of rage x 2. if again it casts a spell the triggering unit ...
  12. n1mr0d

    Leap spells :D!

    Ok so , i was searching here on the site some spells , which are changing an unit's position and his height and weight over a time, or until it goes to the targeted point or unit. But i didn't find any. (maybe there were, and i missed). So i wanna make 1 spell , which will target a unit , and...
  13. n1mr0d

    What kind of leaks do i have :-s ?

    So as the topics titles name, says , i have some problem with leaks , but idk where are them xD. here is my trigger : Harpy Tornado Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Harpy Tornado Actions...
  14. n1mr0d

    Spell problem :S Pleaase help me :D!

    Illusory Orb Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Illusory Orb Actions Unit - Create 1 Illusory Orb for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building...
  15. n1mr0d

    Help on transforming them to MUI :D!

    Okay here are 2 spell the 1st one is counter helix and berserker's call Counter Helix: Counter Helix Events Unit - A unit Is attacked Conditions (Level of Counter Helix for (Attacked unit)) Greater than 0 Actions If (All Conditions are True) then do...
  16. n1mr0d

    If animation name is....

    Ok if the animation name is Attack - 1 or Attack - 2 what should i type in object editor ? (here) Art - Animation Names
  17. n1mr0d

    Some tips :)?

    Ok so the spell is Dream Coil from dota , here are his abilities :Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun...
  18. n1mr0d

    bloodseekers rupture?

    Can anyone explain me how is damaging blood seekers rupture? , i mean , in what interval is damaging the target, and what moved distance' % will damage(if the target has been damage once time ,he will get the position of the damaged time, and again will damage on the distance beetween the...
  19. n1mr0d

    Requiem of soul

    so the spell ability's is : Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the caster. Lowers movement speed and damage of nearby units. The closer...
  20. n1mr0d

    How to make it in mui?

    Empower Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Empower Actions Unit - Add Spell Book to (Target unit of ability being cast) Player - Disable Spell Book for (Owner of (Target unit of ability...
Top