I havnt tryed the channel thing yet, but the problem with silence is, even if you set the duration to 0.01 and Targets Allowed - None, there is still a small moment where the "!" appears above their heads, which I cant seem to be able to remove
Edit: Why doesnt Channel show up when you add it...
Im looking for an aoe spell that is preferably:
-Instant Cast(No missile)
-Not channeling
-Display the targeting circle (Instead of just the point)
-Be able to be modded so there are no animations, buffs or other values
The best spell I've found so far is flamestrike. I remember seeing...
Aww, hell. I forgot I took off the conditions while I was testing it... Anyways, thanks a bunch. And I just realized I put this in the the wrong forum, whoops.
I have a trigger to create an invisible Dummy unit on the ground and then have another unit, created high in the air, to cast chainlightning on it, thus creating the effect of lightning striking from the sky. For some reason though, the trigger is running itself an infinite amount of times...
Alright, first question, relatively simple:
Is it possible to make the Unit - Damage Area command deal damage only to enemies of the unit? Or is there another way to do something similar do this that is possible?
Secondly, I seem to remember there being an action that disables...
Well, they're already arrays since I'm using that to check for something else, so it looks like I'm using more then one variable then.
EDIT: Another quick question. If you remove a unit from the game that has a Special Effect attached to it, is the effect also removed from the game?
Is it possible to store more then 1 Special effect in a special effect variable so you can delete them all later (To prevent leaks), or would I have to use a separate variable for each one?
Is there anyway to make a unit play a specific animation, and then lock it so it will just play that animation over and over?
For example, having a rifleman continuously play its attack animation even while it's walking/doing anything else?
So something like...
Fly In
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
-------- Setup Variables and Create Copter --------
Unit - Create 1 Flying Machine for CopterOwner[CopterNumber] at (Target[CopterNumber] offset by 1000.00...
> StartFlyOff is an array, right?
Yep.
>Are the different timers in the array for different players? If so, you will probably need a separate trigger for each player.
I'm using arrays so that if more then one unit casts the spell at once, the orders won't start mixing up and whatnot.
Here's my problem: I've got an integer (CopterNumber) that keeps track of how many times my spell has been cast so that it makes sure it's always giving the commands to the proper variables. All the variables are arrays that use CopterNumber as their Index(I think this is what I should be...
Basically, as the title states, I'm trying to find a way to check if the target if the target of a spell (In my case blink) is in a certain region.
Thanks in advance
Here's the revive script from a gladiators map I found. It's very similar to my own, but for some reason, it works and mine doesnt.
Team1 Death
Events
Unit - A unit owned by Player 1 (Red) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by...
Team1Death
Events
Unit - A unit owned by Player 1 (Red) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by Player 3 (Teal) Dies
Unit - A unit owned by Player 4 (Purple) Dies
Unit - A unit owned by Player 5 (Yellow) Dies...