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  1. zaqer50

    Best AOE spell to use as a Dummy Spell

    That solves both problems, thanks a bunch! +rep for sure :P
  2. zaqer50

    Best AOE spell to use as a Dummy Spell

    I havnt tryed the channel thing yet, but the problem with silence is, even if you set the duration to 0.01 and Targets Allowed - None, there is still a small moment where the "!" appears above their heads, which I cant seem to be able to remove Edit: Why doesnt Channel show up when you add it...
  3. zaqer50

    Best AOE spell to use as a Dummy Spell

    Im looking for an aoe spell that is preferably: -Instant Cast(No missile) -Not channeling -Display the targeting circle (Instead of just the point) -Be able to be modded so there are no animations, buffs or other values The best spell I've found so far is flamestrike. I remember seeing...
  4. zaqer50

    Trigger Running Itself An Infinite Amount Of Times (For No Reason?)

    Aww, hell. I forgot I took off the conditions while I was testing it... Anyways, thanks a bunch. And I just realized I put this in the the wrong forum, whoops.
  5. zaqer50

    Trigger Running Itself An Infinite Amount Of Times (For No Reason?)

    I have a trigger to create an invisible Dummy unit on the ground and then have another unit, created high in the air, to cast chainlightning on it, thus creating the effect of lightning striking from the sky. For some reason though, the trigger is running itself an infinite amount of times...
  6. zaqer50

    2 Questions: Damage Area + Disabling The Abilites to Build/Upgrade/Research

    If I use that, is there anyway to enable building later on?
  7. zaqer50

    2 Questions: Damage Area + Disabling The Abilites to Build/Upgrade/Research

    Alright, first question, relatively simple: Is it possible to make the Unit - Damage Area command deal damage only to enemies of the unit? Or is there another way to do something similar do this that is possible? Secondly, I seem to remember there being an action that disables...
  8. zaqer50

    Storing more then one Special Effect in a variable

    Well, they're already arrays since I'm using that to check for something else, so it looks like I'm using more then one variable then. EDIT: Another quick question. If you remove a unit from the game that has a Special Effect attached to it, is the effect also removed from the game?
  9. zaqer50

    Storing more then one Special Effect in a variable

    Is it possible to store more then 1 Special effect in a special effect variable so you can delete them all later (To prevent leaks), or would I have to use a separate variable for each one?
  10. zaqer50

    Replaying an Animation Over and Over

    Is there anyway to make a unit play a specific animation, and then lock it so it will just play that animation over and over? For example, having a rifleman continuously play its attack animation even while it's walking/doing anything else?
  11. zaqer50

    Timer Arrays

    So something like... Fly In Events Time - Elapsed game time is 5.00 seconds Conditions Actions -------- Setup Variables and Create Copter -------- Unit - Create 1 Flying Machine for CopterOwner[CopterNumber] at (Target[CopterNumber] offset by 1000.00...
  12. zaqer50

    Timer Arrays

    > StartFlyOff is an array, right? Yep. >Are the different timers in the array for different players? If so, you will probably need a separate trigger for each player. I'm using arrays so that if more then one unit casts the spell at once, the orders won't start mixing up and whatnot.
  13. zaqer50

    Timer Arrays

    Here's my problem: I've got an integer (CopterNumber) that keeps track of how many times my spell has been cast so that it makes sure it's always giving the commands to the proper variables. All the variables are arrays that use CopterNumber as their Index(I think this is what I should be...
  14. zaqer50

    Checking if the Target on an Ability is in a region

    Basically, as the title states, I'm trying to find a way to check if the target if the target of a spell (In my case blink) is in a certain region. Thanks in advance
  15. zaqer50

    Revive Hero On Death

    Here's the revive script from a gladiators map I found. It's very similar to my own, but for some reason, it works and mine doesnt. Team1 Death Events Unit - A unit owned by Player 1 (Red) Dies Unit - A unit owned by Player 2 (Blue) Dies Unit - A unit owned by...
  16. zaqer50

    Revive Hero On Death

    Team1Death Events Unit - A unit owned by Player 1 (Red) Dies Unit - A unit owned by Player 2 (Blue) Dies Unit - A unit owned by Player 3 (Teal) Dies Unit - A unit owned by Player 4 (Purple) Dies Unit - A unit owned by Player 5 (Yellow) Dies...
  17. zaqer50

    Revive Hero On Death

    Bah, still no luck
  18. zaqer50

    Revive Hero On Death

    Hmm, I tried adding a 10 second wait, and that still did nothing, so, Looks like I'm back where I started :(
  19. zaqer50

    Revive Hero On Death

    Hmmm, the wait didn't help, and I already knew that it wasn't just the screen in the wrong place :P
  20. zaqer50

    Revive Hero On Death

    It's checking the conditions and everything just fine, because I tested just using a simple message, and that worked.
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