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    Pre-fixed buildings don't stay on their locations

    Hmm, I changed its path and it seems to work, although I have no clue how and why. From: Moonwell, Orc Burrow, etc. To: Log Straight, Log Angled, etc. The logs actually have more pathing required but they stay spot tight on their locations. The collision size and random rotation were both...
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    Spell help!

    Just made two triggers for you, Bladezor. Didn't really think of its efficiency, but I think it's quite decent. And it works also, just tested it with the spell "Human Archmage - Blizzard". Add To UnitGroup Events Unit - A unit Learns a skill Conditions (Learned...
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    Pre-fixed buildings don't stay on their locations

    Hi there, I am struggling with this annoying issue. See the screenshots below. In the editor, I place the building (ice shards) in one 'straight' line. And when I launch the game, the buildings just randomly change their locations. I have no idea what is causing this. Somebody got a clue?
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    Cant find my custom game on Battle.net?

    Do the maps where you put your maps in show up? So for example: C:/.../Warcraft III/Maps/In Progress. If in this case "In Progress" doesn't show up, it is probably caused because you require administrator privilege to view it. If the maps themselves don't show up, then I can't help you.
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    Pick Random Unit from Unit Group not working properly.

    Tried it out and it works flawlessly. It seems so logical as well, cheers. +1
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    Pick Random Unit from Unit Group not working properly.

    Hi there, I got these actions running. They are for a boss fight. Actions Set Temp_Point = (Position of Bosses[0]) Unit - Create 1 Dummi H for (Owner of Bosses[0]) at Temp_Point facing Default building facing degrees Unit - Add Boss_Scarvish_DeathCoil_Dummy to (Last...
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    [Heal Spell] Can one target receive multiple Heals?

    Do you want this heal ability to be auto-cast like the default ability? If not, I suggest you modify Holy Light and chance it's special effects to the same as Heal. That is one alternative to solve your problem.
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    Reassigning Unit Arrays (the efficient way) - A little help!

    Problem solved! After trial and error I noticed that everything worked fine, expect for the "Guards_Return_Point[(Integer A)]". It didn't create a new unit because it couldn't find the location to do so (it seems "call RemoveLocation (udg_Temp_Point) also clears Guards_Return_Point from its...
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    Reassigning Unit Arrays (the efficient way) - A little help!

    Kayoss666, thank you for replying. I tried your option as well. Same result. I can confirm that the reassigning works like intended (through other triggers where I also use the unit arrays). So that leaves us with the problem that the "reviving" doesn't work the second time. This is really so...
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    Reassigning Unit Arrays (the efficient way) - A little help!

    Dear thehelper.net members, In my map I have a central base for players. A "safe-haven". Therefore the settlement is guarded by friendly unit, whom become hostile once you wage war in the city (and WILL attack you until your death (or theirs)). I can imagine that when player progress in my...
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    % Chance Trigger

    You could also trigger the spell. Event: A unit is attacked. Condition: (Attacking Unit) Equal to (Unit-Type of <your unit>). Action: 20% chance to cast Breath of Frost. I don't know all the actions without looking in the editor, but it is easily do-able. You could create a dummy for...
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    Teams (Forces) problem

    Hate to say it, but you didn't check "Fixed Player Settings" (your third window in your screenshot). If it doesn't work after that, I don't know how to help you either.
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    Teams (Forces) problem

    Did you check "Fixed Player Settings" at Scenario Properties - Forces? It should work if you set up everything properly. In the 'worst-case' scenario, post some screenshots of your settings.
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    Disable Repair? How?

    You could set the 'Stats - Repair Time' to ultra high so that players will stop repairing for their own sake. There is probably a better solution for this.
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    cant make start trigger

    In other words, we will not create your map as you stated in your question. We could help you out if you let us show the problem in your triggering, but if this kind of triggering is too complicated to understand, try starting with creating a map which needs simple triggering. For example...
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    Gime me your aponion about my AOS (pool)

    Is it possible to select 'None of the above' at your poll?
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    Hero Suggestions

    More heroes you say? I could give some suggestions, as you want it to be an animal fightfeast.. List: - Bear --> Strength - Hawk/Eagle/Owl --> Agility - Wolf --> Agility - Noble Chicken - A wise one --> Intelligence - Boar --> Strength - Basilisk --> Strength - Silithid Swarmer -->...
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    Need item ideas

    For a ranged weapon (you will understand the idea, even for melee).
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    Sounds During loading screen.

    Not possible during the loading screen.
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    Hero Suggestions

    Clefthoof is a comparisable to the Squiggoth of DoW - Orks. That squiggoth uses a Rampage ability that charges into the selected direction, knocking back and dealing damage to any enemy unit it encounters. As RelicWiki describes: Rampage Requires Nothing Target Types Self Range 50...
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