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  1. Z

    How to Make a Custom Win (Not what you think)

    So as the title suggests, I need to make a custom win. But it's not the game win, just a battle win. Normally I'd detect every unit thats in the enemies base and when they're all dead just say hey you win now go back to your base. But the problem is that the game I'm making isn't made that way...
  2. Z

    Why Won't This Work?

    It gives me an unexpected "(" in the call function, but it should be there... anyways, can anyone help? function PlayerExceedsMax takes integer p returns nothing call SetPlayerStateBJ( Player(p), PLAYER_STATE_RESOURCE_GOLD, udg_MaxGold[p] ) call SetPlayerStateBJ( Player(p)...
  3. Z

    Move Buildongs VIA an Ability

    Haven't made maps for a long while, and just getting back into it. I don't recall a way to move a building with a spell. But furthermore if I could Id like to make it so when you use the spell, you get the initial placement picture and can move it with your mouse, you know like when you build...
  4. Z

    Move Buildings VIA Ability

    Hey guys, I'm wondering if there's a way to move a building, like just click an ability that it has say let's call it Rearrange. When you hit Rearrange I want it to go back like your going to rebuild it, you know with the visual of where it's going to go? Is that possible to do? Sorry if it...
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