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    The Spell Request Thread!

    I'd actually like to change the damage reduction into the hero turning Ethereal (so only magic damage hits him). Hey has anyone been able to start this spell yet? If possible, I have a complementary ability for it. Skill 2: Ghost Walk Click on a unit, and it pushes the hero towards the...
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    Overclock

    Thank you very much! This works great. I'm wondering, does there have to be 3 buffs? Anyway, +REP! =D EDIT: I can't rep you till I spread some more rep.
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    The Spell Request Thread!

    Yes, attacking or casting spells will break the fade effect.
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    The Spell Request Thread!

    Thank you for your awesome contribution Glenphir. =D Ability Name: Etheral Passive This ability is somewhat similar to permanent invisibility. After a certain "Fade Time", the hero becomes transluscent (around 60% fade), able to walk through units (no collision), takes 15% less damage, but is...
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    O.o it's pretty late at night. I'll come on for a quick game lol.

    O.o it's pretty late at night. I'll come on for a quick game lol.
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    I have aproblem!

    I don't think anyone is talking about how flashy a hero is. What mapguy means about "awesome" is what really does make a map unique and even a "sturdy boat". Believe it or not, but heroes make up a huge part of the game (in terms of interactivity/gameplay/etc). My opinion is that there should...
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    Overclock

    That's interesting information. This means all auras are fully stackable, just as long as the buffs are different? And what if I leave the buff empty and remove the special effects (only for the hero)? Overclock Events Unit - A unit Begins casting an ability Conditions...
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    Hero abilities

    I make a map called Footmen Legends, and I've had a good few suggestions along the lines of "Do it like Custom Footmen, where you can choose your own abilities." Well, it would be tremendously difficult to truly balance something like that, but I have gave it a little thought. I think...
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    Alright, thank you. =) The list I sent you may already be done. Let me check my outbox and...

    Alright, thank you. =) The list I sent you may already be done. Let me check my outbox and tell you.
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    Leaks/MUI problems

    Ok, maybe i'll restate my problem. I put up the entire triggers just to double check if there is anything wrong or any leaks. There is one part of the trigger that is not functioning, because the variable TempGroup1, TempPoint1, and the visibility modifier, are being overwritten anytime another...
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    Leaks/MUI problems

    So i'm back again. I'm trying to fix the leaks in my triggers and fix the MUI problem. I've started learning JASS (Jass Intro), but I need help here please. These are two system triggers I have in my map. They determine what happens to a player when his base is killed, or when he leaves. They...
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    Overclock

    If I were to use Endurance Aura, it would not stack with the real Endurance Aura, correct? If i base the spell on "Channel", then how can I have it be a spellbook ability? Maybe inside of a spellbook, I could have "Engineering Upgrade" (for Movespeed % and +Dmg), item +Attack speed. Then how...
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    Overclock

    Alright, so I was having intense problems with Tinker's Engineering Upgrade. He was continually glitching and Fatal Erroring many of my games. I am removing him temporarily, and adding him back in asap when this ability is complete =). Overclock (Skill 3) Puts the Tinker at full capacity to...
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    Devouring Heroes

    Ah...Much thanks Guest3z, you helped me a lot. =) I understand now why you reset the Global Variable back to the the local, so other/repeat triggers can override the global one during the wait period. +rep!
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    Devouring Heroes

    Alright, thank you for the help with fixing leaks. But the main problem is still: How did you create this function on the Trigger Editor. You said you tested it and it worked, but I how do I refer to the local variable you created using the custom script? I would have to "Hide Firebelly_1" using...
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    Devouring Heroes

    So what would it look like to null a Local Variable? "null Firebelly_1"? And how do I refer to the local variable using my GUI triggers? I Can't seem to find it anywhere.
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    Devouring Heroes

    How does it leak? Why =( How do I incorporate these local variables into my GUI triggers? I cannot find a way... These seem to be referring to the Global Triggers I made in my original trigger, and not the local variables ued here. Thank you for converting it into Local Integers. I want to...
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    Devouring Heroes

    Ok, so this is what I did. Obviously, this is not MUI because of the stupid 10 second wait, which I have heard not to use. How can I fix the problem of this not being MUI? Firebelly Events Unit - A unit Begins casting an ability Conditions (Ability being cast)...
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    Unique Hero Selection

    Hello, when I first began my map, I thought that this system would be a fail-safe way to make a unique hero system. http://world-editor-tutorials.thehelper.net/herotavern.php It turns out, it is not! There is a system of triggers in that map that seems like it would work. It works...
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