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    Multiboard Question

    Just a quick question. I'm trying to hide a multiboard from a small handful of players, but the players are picked randomly and added to a Player Group. How do I hide the board from every player in the group? I know I need a 'For Each Player in Player Group', and i'm sure it involves 'if...
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    Burning Grenade Item

    I'm working on my dungeon siege map again, and I had a great idea for an item, but i'm having trouble deciding how to implement it. I already have a 'Grenade' item that explodes and deals AOE damage instantly at a location. But what I want now is an item that leaves a burning patch of fire for...
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    Purchasing Units Trigger

    I've been searching the forum for an answer, and i'm sure the solution will be stupid. I have a tavern in town. It sells units. What I NEED, is a trigger to detect when a specific unit is purchased from this tavern. Essentially, this 'unit' is my Repick Hero trigger. I like it better...
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    Attack animation reset on Spike Trap

    I'm using a Spike Trap model I found on the Hive. (http://www.hiveworkshop.com/forums/resource.php?t=88771&page=2) I'm using it as a creature, because of the nature of my map. The problem is, when it attacks something, the spike continues to piston in and out of the air until the attack...
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    Trigger to prevent a unit from attacking.

    The map i'm working on allows a player to build invisible traps. I'm trying to add an ability that will allow you to turn traps 'off', preventing them from attacking. Because the map takes place during the day, Shadowmeld is out. I already have two channel abilities that swap out. (Enable...
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    Interrupting Regeneration

    So i've created a spell for one of my Heroes called 'Mend Wounds'. It's an AOE Channel spell that targets a close group of allies to heal them. The catch is, it's supposed to restore the HP over about 60 seconds, and if they attack or are attacked, it's interrupted - Much like Healing Salve...
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    Devour Ability - Doesn't always capture?

    I've created a special tower for my project, that has the ability to capture enemies at a decent range. I've given it a modified Devour Cargo and Devour ability. I've always added some special effects to the ability, and increased the range. Here's where it gets weird. When I cast 'Devour' on...
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    Alternate Model

    So I have a really nice model for use in my map, and it has a beautiful 'alternate' model, exactly like the Robo-Goblin. My question is, what abilities would allow me to utilize this? And what's the advantages of using each? For instance, it looks like the Robo-Goblin ability allows me to...
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    WIP Epic Dungeon Siege

    I'm decided to resurrect an old project of mine, and to finish it up. The concept was simple: One player takes the role of the Dungeon Master, and the rest of the players are Heroes. The Dungeon Master has to defend his dungeon heart for one hour. The Heroes have one hour to crush the dungeon...
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    Heroes keep freezing

    Alright. I'm not holding out a lot of hope towards hearing back about this one, but maybe somebody can shed some light on this. My map has grown very large, and I try to squeeze in an actual test every so often. As of recently though, i've run into a strange problem. Heroes suddenly stop...
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    Morphing Hero disables Inventory.

    I have a hero in my map that uses the ability 'Bear Form' to transform into a bear. So far, it works beautifully. In order to balance out the power though, I decided to make items in his inventory unusable while he's in Bear Form. (Besides, normal armor isn't going to fit a bear and I doubt he's...
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    Permanent Invisibility doesn't like Fog of War >.<

    So I have several structures with permanent invisibility. If I move a unit into visible range of it, I still can't actually see it (which is what it's supposed to do), but as soon as I move the unit away and the fog covers it again, it becomes visible under the fog... even though nobody has...
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    Shared building that sells per-player upgrades.

    I'm trying to setup a structure in my map that allows players to purchase upgrades for their mercenaries. These upgrades apply to all current and future mercs bought by this player. The upgrade portion is simple enough. The structure is a little more tricky. Most maps put one structure per...
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    Detecting when a rally-point order is issued.

    I could use a little help getting this trigger to work. Not sure what i'm doing wrong. I suspect 'rally' isn't what I want for the order in the condition, even though I am trying to tell when a rally-point order is issued. Events Unit - A unit Is issued an order targeting a point...
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    Information: How to prevent crashes when cancelling upgrades.

    Tip: How to prevent crashes when cancelling upgrades. I was about to post a question about this, but I managed to figure it out myself and decided it was just obscure enough to post about. It was a strange crash bug I had, and others might benefit from knowing about this. I had a pair of...
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    Checking structure placement with 'Begins construction'

    Can somebody help me with this trigger? I have a series of structures that have no collision box, which unfortunately means that other structures can be built on top of them. So instead, i've decided to write a trigger that detects when a structure is about to be built on top of another...
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    Camp Tent - Healing Transport Structure

    This question should be pretty simple. What I want to create is a Camp Tent unit that can hold several units, preferably non-hero but it'll be fine either way. A peasant will construct this structure. If the structure is destroyed, I want all of the units to exit the structure. The second...
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    Pick every unit in range only gets first unit.

    This is going to drive me insane, guys. I know there's a simple solution to this. I've created a dummy version of Inner Fire, and a Channel spell to target this AOE spell. Below is the trigger to operate it. I've rewritten it a dozen ways, I just cannot figure out why it will only cast the spell...
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    Hidden Unit with Global Abilities

    I want to create a button in the game that when Player 1 clicks it, it shows a list of castable spells on the action menu. The first thing that came to mind was to create a hero and give it to the player, and just hide it well. That gives me a button in the top left corner on the Hero Bar to...
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    Walkable Structures

    Structures based on Circle of Power So i'm creating a map that uses special units for construction and buildings. My main constructor (based off the Acolyte, so it start a building and move away) can place three different special 'marker' structures. These structures are based of an undead...
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