But if two or more units have the same skill then the trigger would still run even if one of them didn't the the auto cast on. Saying that you do it by a buff check.
I have a map that I been working on for awhile. Some times the game will crash if one of heroes is killed. I have looked at all my triggers, most which of are in GUI, and fail to see what is doing it.
You can download the map here: Blood Crafters
Its not protected but you will need WE...
I given that I am not very go with triggering I tend to try to do things the less conventional ways.
First idea is that you give all of your roads an aura. Base it off healing ward or something, that one is stealthy. Then once construction has started check if the new building has the buff. If...
How can I the get the distance from the point of the casters to where the point of the spell is set?
What I am after is a spell that works like this:
When a unit uses "blink"
divide the distance traveled by 100
pause unit for the the product of that
then unpause the triggering uni
The ability part will be add later, I still can't get the angles even while try to invert and backstab trigger. I something that is about 120 in front of the unit 180 would work too...
Based on the amount of mana the unit has the changes the level of a the buff it has.
80% mana - Level 1 of buff
70% mana - Level 2 of buff
and so on till 0%
The needs to be removed if the units mana gets above 80% also.
Ok I am not sure this possible but here is what I would like:
While a unit is "defending" and attack front (like with in 90 degrees from the front of the unit) would have an x chance of missing or at some other a ability to lessen the damage taken from that hit like hardened skin.
How would you trigger some thing like this:
(There are 8 hero at the start) The player with the last hero standing wins. The winning player should get victory dialog box, when he clicks "ok" the game ends.
Thanks that worked.
New question how do:
Last player with a living hero wins the game, shows a dialog box (to wining player) that says "victory" with an "continue" button that ends the game when clicked.