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  1. E

    Autocast detection

    I work with GUI... and using units groups is way more simple.
  2. E

    Autocast detection

    But if two or more units have the same skill then the trigger would still run even if one of them didn't the the auto cast on. Saying that you do it by a buff check.
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    Autocast detection

    Is there any way to detect when a unit uses an attack auto cast, like cold arrows?
  4. E

    Quick Multi-board question.

    Is is possible to display a multiboard to a single player? If it is then how?
  5. E

    Finding the crash trigger

    I have a map that I been working on for awhile. Some times the game will crash if one of heroes is killed. I have looked at all my triggers, most which of are in GUI, and fail to see what is doing it. You can download the map here: Blood Crafters Its not protected but you will need WE...
  6. E

    Tooltip Question:

    So where/how would you go about this?
  7. E

    Tooltip Question:

    I have been wondering is it possible to have a global variable value displayed in a tooltip?
  8. E

    Road system

    I given that I am not very go with triggering I tend to try to do things the less conventional ways. First idea is that you give all of your roads an aura. Base it off healing ward or something, that one is stealthy. Then once construction has started check if the new building has the buff. If...
  9. E

    Casted Distance

    How can I the get the distance from the point of the casters to where the point of the spell is set? What I am after is a spell that works like this: When a unit uses "blink" divide the distance traveled by 100 pause unit for the the product of that then unpause the triggering uni
  10. E

    Defend

    The ability part will be add later, I still can't get the angles even while try to invert and backstab trigger. I something that is about 120 in front of the unit 180 would work too...
  11. E

    Defend

    That doesn't help much on telling if the unit was attacked from the front or not.
  12. E

    Mana% and Buff

    Would this still work if the spell is an AOE...? The buff comes from howl of terror.
  13. E

    Mana% and Buff

    Its a buff form an active skill. It only applies to any unit(s) with reduced mana.
  14. E

    Mana% and Buff

    Based on the amount of mana the unit has the changes the level of a the buff it has. 80% mana - Level 1 of buff 70% mana - Level 2 of buff and so on till 0% The needs to be removed if the units mana gets above 80% also.
  15. E

    Defend

    Ok I am not sure this possible but here is what I would like: While a unit is "defending" and attack front (like with in 90 degrees from the front of the unit) would have an x chance of missing or at some other a ability to lessen the damage taken from that hit like hardened skin.
  16. E

    Ending a game

    Yes that would work, but I would like to leave the option to the losers to leave or observe the rest of the game.
  17. E

    Ending a game

    How would you trigger some thing like this: (There are 8 hero at the start) The player with the last hero standing wins. The winning player should get victory dialog box, when he clicks "ok" the game ends.
  18. E

    Triggering Questions

    Thanks that worked. New question how do: Last player with a living hero wins the game, shows a dialog box (to wining player) that says "victory" with an "continue" button that ends the game when clicked.
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    Triggering Questions

    I thought so to, but I not seeing it.
  20. E

    Triggering Questions

    The level of ability is the part I am having trouble with, it has to variable right? What type of variable would it have to be?
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