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    In need of help with world editor WC3

    hmm well here is my new code tigger 1 Events Unit - A unit owned by Player 1 (Red) Acquires an item Unit - A unit owned by Player 2 (Blue) Acquires an item Unit - A unit owned by Player 3 (Teal) Acquires an item Unit - A unit owned by Player 4 (Purple) Acquires an item...
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    Triggers - Quests

    in the conditions? yes its set to the custom unit i put down called sheep
  3. F

    In need of help with world editor WC3

    hmm well here is my new code tigger 1 Events Unit - A unit owned by Player 1 (Red) Acquires an item Unit - A unit owned by Player 2 (Blue) Acquires an item Unit - A unit owned by Player 3 (Teal) Acquires an item Unit - A unit owned by Player 4 (Purple) Acquires an item...
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    Triggers - Quests

    anyone?
  5. F

    Triggers - Quests

    hmm well here is my new code tigger 1 Events Unit - A unit owned by Player 1 (Red) Acquires an item Unit - A unit owned by Player 2 (Blue) Acquires an item Unit - A unit owned by Player 3 (Teal) Acquires an item Unit - A unit owned by Player 4 (Purple) Acquires an item...
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    Triggers - Quests

    Im doing something like this :banghead::banghead::banghead:Im doing something like this just a little different... I want the quest to only activate for one person... im making an ORPG and i already got the save and load triggers working so it would really suck to stop it at this point...
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    Save/Load Code

    umm well it says i get this compile error when i click test map Line 540: Expected a name here is line 540... call UnitAddItemByIdSwapped( udg_SaveLoadItemsStored[SaveLoadMultiple], udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())] ) Thanks for this tut though EDIT...
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