Search results

  1. cleeezzz

    how to trigger on a crit?

    look up some damage detection systems and go from there. or learn how to use the event, <Specific Unit> takes damage, which is the same thing
  2. cleeezzz

    how to trigger on a crit?

    ^effect on crit you basically cannot unless you trigger your crits
  3. cleeezzz

    problems with spawn

    make an array variable, unit type. for example: UnitType set UnitType[1] = Ents set UnitType[2] = Wisps when you spawn, create <number of units> of type UnitType[Hero Level]
  4. cleeezzz

    Ability cooldown reset IF it kills a unit. help

    nice, i forgot about hashtables, i stopped coding as that patch came out got used to using indexing as an alternative
  5. cleeezzz

    Ability cooldown reset IF it kills a unit. help

    easiest way to do it without triggering the fireball itself is probably: you will need a unit indexing system, like AIDS [EDIT: nevermind, forgot about hashtables] -Make firebolt a dummy spell (spell that does nothing) -Detect unit casting firebolt -Create a dummy to cast the real firebolt at...
  6. cleeezzz

    dude what the hell, i dont even know why you're mad at me

    dude what the hell, i dont even know why you're mad at me
  7. cleeezzz

    Cannot Convert Real to Integer?

    oh and your unit will die because your filter func doesn't prevent any of your allied units or the caster himself from being selected
  8. cleeezzz

    Cannot Convert Real to Integer?

    local real DNewX = DX + OFFSET * Cos(s.angle) local real DNewY = DY + OFFSET * Sin(s.angle) s.angle should be in radians, however, call SetUnitFacing(s.Dummy, s.angle) should be in degrees
  9. cleeezzz

    Advise for z axis projectile system

    what i was trying to say was, what part of your game would need such a system? you must take into consideration that these systems take a long time to write and/or implement and bring down performance if there are too many projectiles (combined with leaking) you must decide whether your game...
  10. cleeezzz

    Advise for z axis projectile system

    how will it improve gameplay?
  11. cleeezzz

    Free Gold Bugging...

    if possible, could you upload the map? (you can pm too). sometimes, it just takes a little tinkering and experimenting. from your code itself, it looks perfectly fine
  12. cleeezzz

    detect how many building there are.

    it should definitely be matching unit, add another condition such as "Matching Unit is alive" it may be bugging because it counts a dead building
  13. cleeezzz

    Disable speech. . .

    that was the result i got when i tested, though i didn't bother testing with another player so iono
  14. cleeezzz

    Disable speech. . .

    Actions Player - Set Player 1 (Red) Is Observer to 750 what do you change 750 to? i guess 0 is not observer and anything above 0 is observer.
  15. cleeezzz

    Disable speech. . .

    whats the exact gui function? ive never seen said function
  16. cleeezzz

    Disable speech. . .

    the best way is to follow a tutorial and edit the UI, that way, all messages are invisible and you display chat using game messages. the only other way is to change the players name to a large amount of spaces, this will make the text unable to be seen. Though there is a downside to this...
  17. cleeezzz

    ICE SHARD and WALRUS PUNCH

    you'll need a dummy projectile for the ice shard (a unit with a missile model thats moved through triggers), if you need examples, look up GUI priestess of the moon arrow (also from dota). The only exception is at the end of the projectile, just create 4 doodads that have pathing towards the...
  18. cleeezzz

    So.. another problem again concerning Unit Groups.. -_-

    (Picked unit) Equal to Time_Hatcher_PU remove that line and it'll probably work
  19. cleeezzz

    So.. another problem again concerning Unit Groups.. -_-

    Actions Set Force_Push_POTU = (Position of (Triggering unit)) Set Force_Push_Group = (Units within 1000.00 of Force_Push_POTU matching ((Matching unit) is A structure) Equal to False and (Unit-type of (Matching unit)) Not equal to Saturn Caster |cffff00ff[Witch])...
Top