I'm trying to remake Darthfett's GetCenterUnit, basically allowed you to get the actual unit from the event Unit comes in range to x unit.
im trying to do this with Jesus' Event system, i have the idea down, but i have no idea how to do it
im assuming you can get which event was fired and...
As the title says, i need a priestess of the moon arrow where half the arrow (from the arrow tip, to half the shaft) stays the same, and the other half of the arrow becomes a "ribbon" (like bendable when it changes direction.) Oh and it also needs an attachment point at the head of the arrow...
library Jump initializer Init requires KT
globals
private constant integer FLY_ID = 'Amrf'
private location tp
endglobals
private struct JS
unit ju
real a
real b
real c
real cx
real lz
real lx
real ly
real ex
real ey
real arch
real angle...
Im just curious how the newest version of dota was able to have two autocasts enabled at the same time (enchantress hero), oh and it has to have that gold indicator that shows autocast.
one of the spells is basically a priestess slow and the other is an orb shot (unless its always worked and i...
Build Queue v1.0
by cleeezzz
CODE: vJASS
REQUIRES: AIDS, NEWGEN
What is it?
The ability to retrieve a structure's Build Queue (Unit training/Researching)
(I don't really expect this to be used but for the people who DO need it, here it is) This was made as a request and i thought i might as...
call GroupClear(g)
call GroupEnumUnitsInRange(g,x,y,s.radius+40.,Filter(function GlobalFilter))
call BJDebugMsg(I2S(CountUnitsInGroup(g)))
if FirstOfGroup(g) == null and FirstOfGroup(d.g) != null then
call GroupClear(d.g)
endif
the Debug counts 1-2 units but FirstOfGroup(g) == null returns true
This is probably obvious but i cant seem to convert an ability ID into a string order. like if the raw id for shockwave is "A001" then a conversion of that id would return "shockwave"
library ProSys initializer Init requires KT, GroupUtils
function interface OnRun takes unit u returns nothing
function interface UnitImpact takes unit d, unit u returns nothing
function interface OnDeath takes unit u returns nothing
globals
group projectiles
private constant integer...
struct hi
integer i
endstruct
private function hi2 takes nothing returns nothing
local hi d = hi[1]
set d.i = 1
endfunction
does not work because the struct is not initialized?
i have my fog set to Linear, z start 1000000, z end 1000000, (i want fog to be off)
but theres 1% of the people who play the game who complain that their screen is all white (from the fog). im guessing is a graphic problem. How can i fix this
ok i dont know if its just me but when i triggered a unit to use Windwalk or beserk, it never canceled its current order. But now it does?
library DelayedMeld requires KT
struct DMS
unit u
method onDestroy takes nothing returns nothing
set .u = null
endmethod
endstruct...
In-game, if you select (a) unit(s) and press ctrl + #, you assign unit control groups. can you assign variable Unit Groups to Control Groups with triggers?
as you can see from the picture, ive made a line of pathing blockers (Pathing Blocker (Both) (Large) ) but they dont seem to have any effect, all my units can walk past it
i want a unit to be able to train another unit but i want to be able to remove this ability and add it back whenever i want. Also it is CRUCIAL that it retains the building queue. (not just some triggered CreateUnit)
http://www.thehelper.net/forums/attachment.php?attachmentid=33374&d=1251677344
how do i make that image into a usable UBERSPLAT? it seems to be missing a "blend" layer
ok. so What exactly are regions FOR? how are they useful? note that i said Regions, not Rects
ive created this trigger which "maps out" the terrain, it saves all terrain that is cliff level 0. (so any cliffs inside playable map area will be removed from the region)
scope MAPOUT initializer...
Ever since i changed my desktop wallpaper, (it takes the same time to load) but all my icons are gone, my AIM sorta freezes and it shows the OLD background.
after about 15 s, it loads all the icons and changes the wallpaper, just wondering why