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  1. cleeezzz

    Help with Event

    I'm trying to remake Darthfett's GetCenterUnit, basically allowed you to get the actual unit from the event Unit comes in range to x unit. im trying to do this with Jesus' Event system, i have the idea down, but i have no idea how to do it im assuming you can get which event was fired and...
  2. cleeezzz

    [Model Request]PotM Arrow with "Ribbon Tail"

    As the title says, i need a priestess of the moon arrow where half the arrow (from the arrow tip, to half the shaft) stays the same, and the other half of the arrow becomes a "ribbon" (like bendable when it changes direction.) Oh and it also needs an attachment point at the head of the arrow...
  3. cleeezzz

    Jump Trigger Issue

    library Jump initializer Init requires KT globals private constant integer FLY_ID = 'Amrf' private location tp endglobals private struct JS unit ju real a real b real c real cx real lz real lx real ly real ex real ey real arch real angle...
  4. cleeezzz

    Two autocast at the same time

    Im just curious how the newest version of dota was able to have two autocasts enabled at the same time (enchantress hero), oh and it has to have that gold indicator that shows autocast. one of the spells is basically a priestess slow and the other is an orb shot (unless its always worked and i...
  5. cleeezzz

    System Build Queue

    Build Queue v1.0 by cleeezzz CODE: vJASS REQUIRES: AIDS, NEWGEN What is it? The ability to retrieve a structure's Build Queue (Unit training/Researching) (I don't really expect this to be used but for the people who DO need it, here it is) This was made as a request and i thought i might as...
  6. cleeezzz

    How to force pause game?

    basically, force a pause in game? (menu, pause game) oh wait, i found a pause game lmfao. lemme try it
  7. cleeezzz

    How is this possible?

    call GroupClear(g) call GroupEnumUnitsInRange(g,x,y,s.radius+40.,Filter(function GlobalFilter)) call BJDebugMsg(I2S(CountUnitsInGroup(g))) if FirstOfGroup(g) == null and FirstOfGroup(d.g) != null then call GroupClear(d.g) endif the Debug counts 1-2 units but FirstOfGroup(g) == null returns true
  8. cleeezzz

    Take GetSpellAbilityId and convert to String Order?

    This is probably obvious but i cant seem to convert an ability ID into a string order. like if the raw id for shockwave is "A001" then a conversion of that id would return "shockwave"
  9. cleeezzz

    Optimization Help

    library ProSys initializer Init requires KT, GroupUtils function interface OnRun takes unit u returns nothing function interface UnitImpact takes unit d, unit u returns nothing function interface OnDeath takes unit u returns nothing globals group projectiles private constant integer...
  10. cleeezzz

    Can you modify animation cast backswing and cast point?

    Is it possible with triggers?
  11. cleeezzz

    How to initialize a struct that extends array?

    struct hi integer i endstruct private function hi2 takes nothing returns nothing local hi d = hi[1] set d.i = 1 endfunction does not work because the struct is not initialized?
  12. cleeezzz

    Problems with Fog

    i have my fog set to Linear, z start 1000000, z end 1000000, (i want fog to be off) but theres 1% of the people who play the game who complain that their screen is all white (from the fog). im guessing is a graphic problem. How can i fix this
  13. cleeezzz

    Instant Cast Abilities Problems?

    ok i dont know if its just me but when i triggered a unit to use Windwalk or beserk, it never canceled its current order. But now it does? library DelayedMeld requires KT struct DMS unit u method onDestroy takes nothing returns nothing set .u = null endmethod endstruct...
  14. cleeezzz

    Assigning Unit Groups With Triggers

    In-game, if you select (a) unit(s) and press ctrl + #, you assign unit control groups. can you assign variable Unit Groups to Control Groups with triggers?
  15. cleeezzz

    Roll Pitch

    i know its possible to change a units pitch (up and down) by using Lock body of unit to another unit but how do i make the unit ROLL? (left and right)
  16. cleeezzz

    Pathing Blocker not working

    as you can see from the picture, ive made a line of pathing blockers (Pathing Blocker (Both) (Large) ) but they dont seem to have any effect, all my units can walk past it
  17. cleeezzz

    Adding the ability to train units and removing that ability?

    i want a unit to be able to train another unit but i want to be able to remove this ability and add it back whenever i want. Also it is CRUCIAL that it retains the building queue. (not just some triggered CreateUnit)
  18. cleeezzz

    Help with ubersplat

    http://www.thehelper.net/forums/attachment.php?attachmentid=33374&d=1251677344 how do i make that image into a usable UBERSPLAT? it seems to be missing a "blend" layer
  19. cleeezzz

    Anyone want to explain Regions?

    ok. so What exactly are regions FOR? how are they useful? note that i said Regions, not Rects ive created this trigger which "maps out" the terrain, it saves all terrain that is cliff level 0. (so any cliffs inside playable map area will be removed from the region) scope MAPOUT initializer...
  20. cleeezzz

    Weird Startup

    Ever since i changed my desktop wallpaper, (it takes the same time to load) but all my icons are gone, my AIM sorta freezes and it shows the OLD background. after about 15 s, it loads all the icons and changes the wallpaper, just wondering why
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