I looked into this yesterday and for melee it is pointless having a double attack with the orb's affect since it wont be seen, the double attack might as well be 2x crit... Works well with ranged hero's though.
Hey, Troll_killer and other SA dude. I made a GUI save system a few years ago. It might be slightly unoptimized since its kind old but it works. Also it might be overwhelming. lol
Hey you learn something new every day!!
Tooltips can get any value from any unit, spell, item, etc
For an example here is the priests heal spell tooltip edited:
Input:
Heals a target friendly non-mechanical wounded unit.|n|nRange: <Ahea,Rng1>|nCooldown: <Ahea,Cool1>|nAmount: <Ahea,DataA1>...
That sounds weird to me. Why not just do this:
EveryMin
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
Loop - Actions
Player - Add 12 to (Owner of (Picked...
Look at this
MaD Object System
This is an easy to use system for making units move "realistic". You can now make your units knockback,jump,fly or move them anyway you want with only few simple line of code.
I've included examples which you can just copy and paste.
Requirements...
They can be converted to jass. Well the best way would be to separate all the item types into the item classifications then when an item is picked up run through the items the unit owns and test each one.
I use it for alot in my map like falling damage and projectile collision in my map.
This is my BulletHit Function:
function Col_BulletHit takes nothing returns nothing
local Collision C1 = CurrentC1
local Collision C2 =CurrentC2
local Object O1 = C1.M.O
local Object O2 = C2.M.O
local unit P1 =...
I tested it out and its works fine. but its not really a knock-back system, its more of a push system since knock-back means backwards and the function takes an angle. knock-back would be the targets facing direction - 180
The jass is fine, Dirac kindly pointed out that it could be optimized.
and he stated that the:
Wait 1.00 game-time seconds
breaks the for loop. its a common noob error. You need to use timers if you want to create a delay. forloops can not have waits in them.