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    Random level creeps

    Okay. I thought I might have to do that but I was hoping there was a quicker way :P Thanks.
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    Random level creeps

    Unit - Create 1 (Random level 1 creep unit-type) for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees How do I make it select from all of the creeps instead of just the ones from the tileset I am using?
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    World Editor 'Lag'

    Thanks guys!
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    World Editor 'Lag'

    What? ^^ And thanks for helping me! It worked. :)
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    World Editor 'Lag'

    Right. I would never have thought of that. What does that have to do with it? And ill go try it now!
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    World Editor 'Lag'

    Hello, I was wondering if it was possible to stop the world editor from sort of freezing when I change a units property. I have noticed that it only tends to happen on the fields which take strings. Anyway to prevent this? Thanks, Adam
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    Leak question.

    Does this leak? Game - Display to (Player group((Owner of (Triggering unit)))) the text: (You have stolen one life from + (Player_color[nbr] + <Empty String>)) If so, how do I clean it up? Thanks, Adam
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    Combat - Damage Bonus Table (Ideas)

    Oh yeah. Im stupid! :p Erm... well it's for a tower defence. I'll do some tests and then see how it goes.
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    Combat - Damage Bonus Table (Ideas)

    I think I will use yours Curo's because you have like some evidence! :) However, i'm guessing this is for the 150% which should do 50%?
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    Combat - Damage Bonus Table (Ideas)

    Hello, I have these 4 damage types: Human Orc Undead Night Elf And the 4 armour types: Human Orc Undead Night Elf Now one damage type has to do 150% too one armour type and 50% to one and 100% to the other too. I need ideas as too which combinations will make the most "sense".
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    Keeping a units z coordinate steady.

    Could you please post a "movement" trigger for that. So like a timer callback function to periodically move the unit keeping the flying height constant? I have tried but it didnt seem to work.
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    Keeping a units z coordinate steady.

    I am working alot with projectile motion at the moment in my map and so far I dont seem to be able to make a projectile fly at a certain height no matter what the terrain is like. Let me attempt to explain with rubbish drawings: Correct: ------------------------------------------- -----\...
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    Syntax Checker gives me wierd errors

    You can only call functions that are above the function you are callling them from. Example: Correct function Slide takes nothing returns nothing ... endfunction function Actions takes nothing returns nothing call Slide() endfunction Incorrect function Actions takes nothing returns...
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    Spell Leak Help

    Are you sure it works as designed? loop set Target = FirstOfGroup(g) exitwhen Target == null call UnitDamageTargetBJ(d.Caster,Target,GetRandomReal(400.00, 1200.00), ATTACK_TYPE_HERO, DAMAGE_TYPE_MAGIC) call RemoveUnit(d.Arrow) call...
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    Jass Starter, displaying Text not working?

    Locals cannot be passed between functions without special systems.
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    Possibly hitting the op limit?

    Thanks for the suggestions guys. It seems that seperating them into seperate if then elses is function correctly anyway so it shouldnt be a problem :)
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    WE does not accept this code but JassCraft does:confused: +rep

    What if he is not on about constant globals?
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    Using Globals Outside The Declared Trig

    It doesnt make it public. Heres an example: scope TEST globals public integer I endglobals endscope Would be accesed: TEST_I scope TEST globals integer I endglobals endscope Would be accesed: I Atleast, I think thats how it works.
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    Changing Loading Bar Text

    I highly doubt it has anything to do with JASS. If it is not in game interface you will probably have to go searching with an MPQ editor along the same lines of making a custom loading screen.
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    Possibly hitting the op limit?

    I converted GUI code. It took the unit raw code as a argument :S It seems that separating all the if then elses into seperate ones worked however there is now alot more operations and I dont think it is working how I planned it too. :(
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