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  1. moyack

    Jass New Gen Pack (JNGP) 1.5e

    Hmmm, I have to check that. War3err is not working, but I'm working and learning programming stuff to solve this :)
  2. moyack

    Jass New Gen Pack (JNGP) 1.5e

    http://wc3modding.info/4263/the-jass-newgen-pack-jngp-1-5e/
  3. moyack

    where can i download JNGP v5d?

    My apologies for thread necromancy, but I'd like to point out a JNGP which will have by default the latest version of JassHelper. Link: http://blizzardmodding.info/wc3-editing-tools/jass-newgen-pack-(jngp)/
  4. moyack

    JASS NewGen Pack 1.5d

    Just to inform that I've build a package where you can download Jass Newgen (JNGP) with the latest version of jasshelper (cohadar's version): http://blizzardmodding.info/wc3-editing-tools/jass-newgen-pack-%28jngp%29/ This can be useful for people who needs the package ready to use.
  5. moyack

    Power of Corruption RC 2.3 is now live

    POWER OF CORRUPTION RC 2.3 is now LIVE BUG REPORTING HERE or in this thread At last, this is the almost finished version of this game. it will be released to have feedback and report issues before the final version. As a RELEASE CANDIDATE version, this game show a debugging tool...
  6. moyack

    Spell Death Carrier

    First of all, thanks for the review. Just to keep in mind, I've been away fro mWC3 modding a long time ago, so some stuff I just simply I can't remember or I'm misinformed (or outdated)... I think it's the best way to configure effects instead of writing paths and having the chance of doing...
  7. moyack

    Spell Death Carrier

    bump.
  8. moyack

    Spell Runes

    bump.
  9. moyack

    Spell Exploding Runes

    One thing I noticed is that the runes are not dying. 2 minutes and they don't die. You should check that.
  10. moyack

    Spell Exploding Runes

    I'll test it this night.
  11. moyack

    Spell Death Carrier

    You can change it in the object editor part if you want :P
  12. moyack

    Set Unitgroup with Locust units

    the problem is that Picked unit and Filtering unit won't get units with locust. A solution is to group units and iterate through them using FirstOfGroup() function in a loop. But as far as I remember this option is not accesible through GUI. Here's when you say "Why I haven't learn jass?" :P
  13. moyack

    Spell Death Carrier

    Doing it in this way I ensure that the TimerUtils requirement gets accomplished. Nulling units is a sane habit I have... yes, probably it won't have any effect, but meh!! I don't destroy them because I recycle the groups, making my spell faster. Thanks for your comments. I've seen nobody has...
  14. moyack

    Spell Death Carrier

    All of the BJ variables are used instantly, so there's no problem in using something already defined. I can change then by a private global, but performance won't change at all.
  15. moyack

    Spell Runes

    I'll do the testing this night.
  16. moyack

    Spell Runes

    In my case, if I'm going to use triggers, I won't destroy them ever. When I mean doing a recycle is with the variables realated to them (units or the Region's rects for instance), so we can reduce the trigger creation to the minimum.
  17. moyack

    Spell Runes

    Hmmm, I'll do a test with this runes. One question (I'm away from a pc with WC3) this doodad is one model with multiple animations or they're separated models? About the dynamic triggers... there's no problem if I can do a kind of recycling (so I can use the TriggerRegisterUnitInRange() stuff...
  18. moyack

    Spell Death Carrier

    Death Carrier By moyack. 2009. Requires: Jass New Gen Pack or JassHelper TimerUtils Description: A deadly mark moves randomly over the enemies in an area of effect, jumping 5 times over them before exploding and dealing damage to the nearest enemies to the explosion. Level...
  19. moyack

    Spell Runes

    Updated.
  20. moyack

    Setting a max [max] mana

    Use this baby: http://www.wc3c.net/showthread.php?p=769567#post769567
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