When a unit it selected by Player(0), I want to clear the selection immediately.
But when I do so, there is a delay before the unit is deselected.
Is there anyway to fix it?
Do we need it? I mean can we just do things we want in the Condition function ? (Like what we do with Filter function in GroupEnumUnitsInRange to avoid using ForGroup)
Do the opposite. When you want to remove the sight, just give all of your units (except for the unit that you want to keep sight) 'AIsi' ability with negative sight (-2000 or so) value, that should work, I think.
Added the map, it happens 10 second after the game starts, you can use a timer to...
I think buildings have 0 backswing T_T
I found this, and still have no clue what is 'Aloc' in number forms? is it 6510811199 :D?
Edit: nevermind, I found it
So 'Aloc' would be 1097625443
Thank you very much, I think that should work :D
Oh, and more questions, just small ones so I dont wanna create an other topic
-Can I stop a unit action, like when Unit X use heal, Is there anyway to stop X from doing that action (stop the action of using heal)?
-This is more important: what...
I mean can we get info about which player make a unit uses skill?
My problems is:
-Unit X has skill HEAL
-Player A own unit X
-Player A share control unit X with player B
-When X use HEAL, I wanna check if it's A or B used. If it 's B then somehow stop the HEAL ability (btw, is there...
Sorry, my bad, I mean editing the map .w3x with MPQMaster, not the .mpq files in Warcraft III folder
There 's a file named war3map.wts that contain strings I need to translate, I export it, edit it, and import it back. The map size is increased a lot. And even when I delete war3map.wts from...
Everytime I import file to map via MPQMaster, mapsize increases even though it replaces the old file.
I mean even when I delete files in map using MPQMaster, the mapsize still stays the same
Is there anyway to solve this problem? I hear using map optimizer protector would solve it but it...