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  1. L

    The delay when Deselect Unit in a Unit Selected Trigger

    Well I think it 's not worth it in the map I 'm editting. But it's nice to know that I have another option :D
  2. L

    The delay when Deselect Unit in a Unit Selected Trigger

    Thank you. I guess one does not simply create a periodic trigger run every 0.01 seconds to check every unit on the map T_T
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    The delay when Deselect Unit in a Unit Selected Trigger

    When a unit it selected by Player(0), I want to clear the selection immediately. But when I do so, there is a delay before the unit is deselected. Is there anyway to fix it?
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    About TriggerAddAction

    Do we need it? I mean can we just do things we want in the Condition function ? (Like what we do with Filter function in GroupEnumUnitsInRange to avoid using ForGroup)
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    Get which player is controlling a Unit (and using skill with that unit)

    Can anyone confirm? I 'm alone now so I can't test this.
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    .

    Do the opposite. When you want to remove the sight, just give all of your units (except for the unit that you want to keep sight) 'AIsi' ability with negative sight (-2000 or so) value, that should work, I think. Added the map, it happens 10 second after the game starts, you can use a timer to...
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    Get which player is controlling a Unit (and using skill with that unit)

    I think buildings have 0 backswing T_T I found this, and still have no clue what is 'Aloc' in number forms? is it 6510811199 :D? Edit: nevermind, I found it So 'Aloc' would be 1097625443
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    Get which player is controlling a Unit (and using skill with that unit)

    Thank you very much, I think that should work :D Oh, and more questions, just small ones so I dont wanna create an other topic -Can I stop a unit action, like when Unit X use heal, Is there anyway to stop X from doing that action (stop the action of using heal)? -This is more important: what...
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    Get which player is controlling a Unit (and using skill with that unit)

    I mean can we get info about which player make a unit uses skill? My problems is: -Unit X has skill HEAL -Player A own unit X -Player A share control unit X with player B -When X use HEAL, I wanna check if it's A or B used. If it 's B then somehow stop the HEAL ability (btw, is there...
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    Need help with MPQ and mapsize

    Sorry, my bad, I mean editing the map .w3x with MPQMaster, not the .mpq files in Warcraft III folder There 's a file named war3map.wts that contain strings I need to translate, I export it, edit it, and import it back. The map size is increased a lot. And even when I delete war3map.wts from...
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    Need help with MPQ and mapsize

    Everytime I import file to map via MPQMaster, mapsize increases even though it replaces the old file. I mean even when I delete files in map using MPQMaster, the mapsize still stays the same Is there anyway to solve this problem? I hear using map optimizer protector would solve it but it...
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