When a unit it selected by Player(0), I want to clear the selection immediately.
But when I do so, there is a delay before the unit is deselected.
Is there anyway to fix it?
Do we need it? I mean can we just do things we want in the Condition function ? (Like what we do with Filter function in GroupEnumUnitsInRange to avoid using ForGroup)
I mean can we get info about which player make a unit uses skill?
My problems is:
-Unit X has skill HEAL
-Player A own unit X
-Player A share control unit X with player B
-When X use HEAL, I wanna check if it's A or B used. If it 's B then somehow stop the HEAL ability (btw, is there...
Everytime I import file to map via MPQMaster, mapsize increases even though it replaces the old file.
I mean even when I delete files in map using MPQMaster, the mapsize still stays the same
Is there anyway to solve this problem? I hear using map optimizer protector would solve it but it...