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  1. L

    The delay when Deselect Unit in a Unit Selected Trigger

    When a unit it selected by Player(0), I want to clear the selection immediately. But when I do so, there is a delay before the unit is deselected. Is there anyway to fix it?
  2. L

    About TriggerAddAction

    Do we need it? I mean can we just do things we want in the Condition function ? (Like what we do with Filter function in GroupEnumUnitsInRange to avoid using ForGroup)
  3. L

    Get which player is controlling a Unit (and using skill with that unit)

    I mean can we get info about which player make a unit uses skill? My problems is: -Unit X has skill HEAL -Player A own unit X -Player A share control unit X with player B -When X use HEAL, I wanna check if it's A or B used. If it 's B then somehow stop the HEAL ability (btw, is there...
  4. L

    Need help with MPQ and mapsize

    Everytime I import file to map via MPQMaster, mapsize increases even though it replaces the old file. I mean even when I delete files in map using MPQMaster, the mapsize still stays the same Is there anyway to solve this problem? I hear using map optimizer protector would solve it but it...
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