i know but my map already have a pick every units triggers for this reason i need a stable solution :( first we should discover why they're not fleeing from first tower and flees from the second tower
i know you for a long time but this is the first time i'm trying to using one of your systems.
First, i wanted to thank you for your efforst but i have a funny problem. I can't test this system to your original map file :)
library AssistanceSystem initializer Init_AssistanceSystem, needs...