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  1. Kayoss666

    Unit grouping problem in Jass

    Thank you for the info and site link. I actually totally changed my code sense posting this and now have it working but this info should be useful later on. and i am using Jass New Gen and thank for the boolexpr fact i didn't know that null no longer leaked
  2. Kayoss666

    Unit grouping problem in Jass

    i had this working in gui but i am trying to learn more about jass so i copied then converted but after trying to change all the commands to natives it doesn't work. the gui version StoreCreeps Events Time - Elapsed game time is 5.00 seconds Conditions Actions Custom...
  3. Kayoss666

    Hero Revive and Death Clock Error

    Thank you I now have it working and i think this will help on some of my other problems so double thanks.
  4. Kayoss666

    Hero Revive and Death Clock Error

    i am just getting the hang of Jass but this code is just not working at all but jasshelper finds no problems with it. So i am assuming i inserted something right but not for what i want. i commented to the three spots i think the error could be but i don't know Jass good enough to tell...
  5. Kayoss666

    Multiboards.

    increase the width percentage you give the column
  6. Kayoss666

    Help With Item Trigger!

    this should do it itemcheck Events Unit - A unit Acquires an item Conditions Actions For each (Integer A) from 1 to 6, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  7. Kayoss666

    Moving Camera with arrow keys (with a camera object applied)

    i would say you would have to do something like: Camera Events Player - Player 1 (Red) Presses the Up Arrow key Conditions Actions Camera - Pan camera for Player 1 (Red) to ((Target of current camera view) offset by (0.00, 1.00)) over 0.00 seconds
  8. Kayoss666

    Typing Numbers on Chat + Trigger Response

    yeah i read fairy tail as soon as it comes out every friday. and i would suggest putting it some where or makinf a thing of floating text pop up saying enter with the format of, 000 Monsters
  9. Kayoss666

    Typing Numbers on Chat + Trigger Response

    wow this sounds like the new chapter of fairy tale? help Events Player - Player 1 (Red) types a chat message containing monsters as A substring Conditions Actions Set Number = (Integer((Substring((Entered chat string), 1, 3)))) Unit - Create Number Footman...
  10. Kayoss666

    Orders Stop Help?

    you could also just make a copy of this abilities with fake buffs on them of .01 sec
  11. Kayoss666

    A question about.... Don't know what it's called.

    i would try increasing the priority stat in object editor. i just did it. just change priority from 9 to 11
  12. Kayoss666

    Chat Message help

    regions do that too. so do you only want the single unit to teleport or all units in the current region of the player typing -enter
  13. Kayoss666

    Help Me! NewGen testmap doesn't work!

    yes most of us well give what ever help we can. i however dont know vjass very well but i would assume that there should be a way
  14. Kayoss666

    Chat Message help

    you can also do it using regions and not the unit group and you don't have to make a variable for the destined point.
  15. Kayoss666

    Unit Count and Conversion Trigger help needed

    i think this would be better cuz it takes into account if you have multiple things of 50. convert Events Player - Player 1 (Red) types a chat message containing -Convert as An exact match Conditions Actions Unit Group - Pick every unit in (Units in Region 000 <gen>)...
  16. Kayoss666

    (Issuetargetorder, CurrentOrder of TriggerUnit, Use on specific unit) issue

    you could possible make an array of abilities and do If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Unit-type of (Triggering unit)) Equal to Magic Unit Test Then - Actions Unit - Unpause (Triggering unit) Wait 0.01 seconds Unit -...
  17. Kayoss666

    (Issuetargetorder, CurrentOrder of TriggerUnit, Use on specific unit) issue

    can we see the trigger that does the random number. cause depending on how it is done you might be able to set a variable to remember that random number then recall that number to make the unit carry out that order again.
  18. Kayoss666

    If a unit dies, is it automatically removed from unit groups?

    yes the unit will still be count as in the unit group unless you remove it from the group.
  19. Kayoss666

    Upgrade with triggers

    i am not sure if that can be done but in my trigger the townhall is not destroyed it is removed but i would think it would be easier to rewrite the other trigger. you could pm me the other trigger or post it here and i will see if i can tweak it.
  20. Kayoss666

    Simple Help! I hope

    go to the gold mine's unit properties. their will be a visiable/show on minimap change it to false
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