i had this working in gui but i am trying to learn more about jass so i copied then converted but after trying to change all the commands to natives it doesn't work.
the gui version
StoreCreeps
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Custom...
i am just getting the hang of Jass but this code is just not working at all but jasshelper finds no problems with it. So i am assuming i inserted something right but not for what i want. i commented to the three spots i think the error could be but i don't know Jass good enough to tell...
what do you change on a units data that effect them coming at you when you attack another unit around them. for exp. i attack the circled unit in pic and every unit in the pic targets me.
I have decided to insert a pet system into my map and am looking for ideas on what pets to make. Each pet will have four stages but those stages are based on how you feed it. The pets will learn one ability per stage. With the ability being related to which stage the pet evolves to.
Ideas with...
is there a way to make a individual multiboard for each player and show them only their multiboard? for i am making items that require materials to make but there is to many material types(over 30) for the hero's inventory. So i made a multiboard array to store the materials collected by each...
i have two triggers to revive the creeps in my dungeons. i did display checks to make sure it all works and according to the display text it should but it doesn't. instead of the creep appearing where it should it appears at point 0, 0. i dont know why.
Trigger 1- stores the starting...
WindmillDungeonCreeps
Events
Conditions
Actions
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in WindmillDungeon1stStage <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
if you had
Set thiefspeed = (Integer((Current movement speed of (Casting unit))))
Unit - Set (Casting unit) movement speed to (((Current movement speed of (Casting unit)) / 100.00) x 50.00)
Wait 5.00 seconds
Unit - Set (Casting unit) movement speed to (Real(thiefspeed))...
I made a skill using storm bolt as the custom skill starting point. I changed it to be called Power Bash and made it melee by changing casting range to 100 and I changed the base damage to 50 plus 50 a level and spell duration to .2 plus .2 a level. Cooldown time is always 6 seconds and the buff...
I made a skill using storm bolt as the custom skill starting point. I changed it to be called Power Bash and made it melee by changing casting range to 100 and I changed the base damage to 50 plus 50 a level and spell duration to .2 plus .2 a level. Cooldown time is always 6 seconds and the buff...
i have
Custom script: call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, false, Not(GetEnumPlayer()) )
but it doesn't work. i wanted a way to disable ally sharing experience and this is what i have came up with.:o
Is there anyway to make it so that the messages that the game shows the user don't get logged in the message log tab? i know there is a way cuz of a map i played didn't log the game messages but i don't know how. it will probably be a custom script. Any help would be greatful.:banghead:
okay. jass question: How do you get (((String(Skinks_Killed[(Player number of (Owner of (Killing unit)))])) + /6) + Skinks killed.) to display in here:
Custom script: call DisplayTextToPlayer( GetOwningPlayer(GetKillingUnit()), 0, 0, "HERE" ):confused:
i am making a multi rpg but i cant fiqure out how to show a pop up message to just one player it shows up to all players:confused:. i have tried multiple: all players matching condition and all players controll, but none of it works i would really be thankful for some help.
ex: RevivePoint1...
how would one make a condition based on the level of the unit. i am trying to make a class change at level 10 by entering a power circle region. i know how to do all but the unit has to be level 10.
I am trying to figure out how to activate a quest by the character selecting/buying a item in a quest giver shop. i have the item set to use when bought so it doesn't take up a inventory slot. Right now my trigger is Event: Unit - Blake 0000 <gen> Uses an item. Condition: ((Item being...