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  1. Kayoss666

    Unit grouping problem in Jass

    i had this working in gui but i am trying to learn more about jass so i copied then converted but after trying to change all the commands to natives it doesn't work. the gui version StoreCreeps Events Time - Elapsed game time is 5.00 seconds Conditions Actions Custom...
  2. Kayoss666

    Hero Revive and Death Clock Error

    i am just getting the hang of Jass but this code is just not working at all but jasshelper finds no problems with it. So i am assuming i inserted something right but not for what i want. i commented to the three spots i think the error could be but i don't know Jass good enough to tell...
  3. Kayoss666

    line of sight

    what do you change on a units data that effect them coming at you when you attack another unit around them. for exp. i attack the circled unit in pic and every unit in the pic targets me.
  4. Kayoss666

    pet ideas

    I have decided to insert a pet system into my map and am looking for ideas on what pets to make. Each pet will have four stages but those stages are based on how you feed it. The pets will learn one ability per stage. With the ability being related to which stage the pet evolves to. Ideas with...
  5. Kayoss666

    Question about multiboards

    is there a way to make a individual multiboard for each player and show them only their multiboard? for i am making items that require materials to make but there is to many material types(over 30) for the hero's inventory. So i made a multiboard array to store the materials collected by each...
  6. Kayoss666

    Trigger revives creeps at 0, 0 and not their start location.

    i have two triggers to revive the creeps in my dungeons. i did display checks to make sure it all works and according to the display text it should but it doesn't. instead of the creep appearing where it should it appears at point 0, 0. i dont know why. Trigger 1- stores the starting...
  7. Kayoss666

    Creep revive isn't working

    WindmillDungeonCreeps Events Conditions Actions Wait 0.10 seconds Unit Group - Pick every unit in (Units in WindmillDungeon1stStage <gen>) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else...
  8. Kayoss666

    shadow strike question?

    what does the decay power field mean?
  9. Kayoss666

    Question about set unit movement speed

    if you had Set thiefspeed = (Integer((Current movement speed of (Casting unit)))) Unit - Set (Casting unit) movement speed to (((Current movement speed of (Casting unit)) / 100.00) x 50.00) Wait 5.00 seconds Unit - Set (Casting unit) movement speed to (Real(thiefspeed))...
  10. Kayoss666

    Hero Skill doesn't attack or stun

    I made a skill using storm bolt as the custom skill starting point. I changed it to be called Power Bash and made it melee by changing casting range to 100 and I changed the base damage to 50 plus 50 a level and spell duration to .2 plus .2 a level. Cooldown time is always 6 seconds and the buff...
  11. Kayoss666

    Hero Skill doesn't attack or stun

    I made a skill using storm bolt as the custom skill starting point. I changed it to be called Power Bash and made it melee by changing casting range to 100 and I changed the base damage to 50 plus 50 a level and spell duration to .2 plus .2 a level. Cooldown time is always 6 seconds and the buff...
  12. Kayoss666

    Help with jass code

    i have Custom script: call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, false, Not(GetEnumPlayer()) ) but it doesn't work. i wanted a way to disable ally sharing experience and this is what i have came up with.:o
  13. Kayoss666

    Totally Stomped Log Question

    Is there anyway to make it so that the messages that the game shows the user don't get logged in the message log tab? i know there is a way cuz of a map i played didn't log the game messages but i don't know how. it will probably be a custom script. Any help would be greatful.:banghead:
  14. Kayoss666

    Allie exp

    Easy question: how do you make it so allies don't give each other exp when they kill things?
  15. Kayoss666

    variable in custom script message

    okay. jass question: How do you get (((String(Skinks_Killed[(Player number of (Owner of (Killing unit)))])) + /6) + Skinks killed.) to display in here: Custom script: call DisplayTextToPlayer( GetOwningPlayer(GetKillingUnit()), 0, 0, "HERE" ):confused:
  16. Kayoss666

    Show message to only one player not all

    i am making a multi rpg but i cant fiqure out how to show a pop up message to just one player it shows up to all players:confused:. i have tried multiple: all players matching condition and all players controll, but none of it works i would really be thankful for some help. ex: RevivePoint1...
  17. Kayoss666

    Hero lever condition.

    how would one make a condition based on the level of the unit. i am trying to make a class change at level 10 by entering a power circle region. i know how to do all but the unit has to be level 10.
  18. Kayoss666

    removing a completed quest

    how do you remove a completed quest from the quest tab. i tried destroy and disable but they don't seem to work.
  19. Kayoss666

    Quest from buying item

    I am trying to figure out how to activate a quest by the character selecting/buying a item in a quest giver shop. i have the item set to use when bought so it doesn't take up a inventory slot. Right now my trigger is Event: Unit - Blake 0000 <gen> Uses an item. Condition: ((Item being...
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