there are upgrades I have setup on the map that are suppose to be applied to the hero. he has them as being used and there are no conditions attached, not sure why they wont effect him. I suspect it might be associated with the building the upgrade is purchased from transfers owner by trigger...
Max mana level:
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to Max mana
Actions
Set maxmana = (maxmana + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
maxmana Greater than or equal to 5
Then - Actions
Unit -...
I'm working on a full scale multimap campaign that revolves around a central hub. Simply put 8 quests are far too few, I can't figure out how to remove them from the players quest log in-game.
EDIT: Nevermind, I had something interfering with the trigger.
http://www.fileswap.com/dl/vYzniGOHtY/
Its a transformation trigger. You purchase an upgrade in game and your upgraded with new armor and weapons. its suppose to have 5 levels of transformation peasent->bandit->militia->footman->knight captain
the first upgrade works, however none of the...
EVENT: Unit - A unit Finishes research
CONDITION: (Researched tech-type) Equal to Max mana
ACTION: Set maxmana = (Integer((((Max mana of Willy) x 0.02) + (Max mana of Willy))))
ACTION:Unit - Set mana of Willy to (Real(maxmana))
maxmana is an integer variable
all i'm trying to do is...
i'm curently using item slots to store spell books based on school, ie dark, light, elemental, nature etc and I'm using all the standard ability slots on the default command card for skills. One of the spells i have for a dark spell is phase shift. I know auto cast spells can't be cast in the...
I'm currently working on a hero rpg campaign. It it there are various passive skills that are kept in the command card and I use 6 spell book items to store spells and abilities. each houses a particular school of magic, dark, light, nature, arcane, etc. anyway in 1 i have divine shield. it...
I'm curently working on a campaign. And I've encountered an error with it where if I copy and paste an ability, any ability be it item, unit or hero; the copied ability instantly become massive with loads and loads of data fields that have nothing to do with the ability. they also plump up to 3...