Hi guys,
For some time now I have issues with starting my desktop pc. Sometimes nothing will happen when I press the Power button, sometimes it'll start just fine. If it's one of the days where nothing happens, I can only help it by completely removing the desktop from the power net (e.g. pull...
Ahoi,
I would like to be able to place burrowed units in my map (so that I can only see the dirt-covered round hole that shows when you have vision of a burrowed unit). However, I don't need them to be actual unit, so I'd prefer a doodad or something like this.
But since doodads don't have a...
That's it. The TSL 3 is finally over.
Thorzain vs naniwa
That was one epic Best-Of-7. One of the best matches I've ever seen. Tense to the last mintute - and so close!
For those who've missed them - games will be up on TL's youtube page soon:
http://www.youtube.com/teamliquidnet
Because Vestras doesn't want to get his thread hijacked :)
I think part of why TLO is so bad is that his mechanics and strategy isn't really en par. He trying to figure things out by himself and that turns out bad more often than not. While others polish their macro he's trying to...
Is there any spell that can be modified to target both trees and units?
I've tried with channel, but it can't even be set to simply target trees (game says "must target a tree", but I can't select anything with the target cursor).
I'd like to make a trigger like that:
My neaty Trigger
Event
Unit - Any unit acquires a target
Condition
(Unit-type of (Triggering unit)) equal to Something
Actions
Unit - Order (Acquiring unit) to Orc Farseer 'Chainlightning' (acquired)
Doh...
I have experienced apparently random server splits in my map most of the time, but after I did a lot of test rounds with some friends I noticed that it were always those people who do not have a German version of WC3 (whereas me - I usually am the host - and some other testers do have one).
I...
I've copied something from Blizzard's Bomber Command and modified it for my needs. Now I'd like to ask if there are any leaks remaining (since I have no experience in removing trigger leaks)
function Rocket_Impact takes nothing returns nothing
local unit u= GetTriggerUnit()
call...
Hi there,
I would like to create the corpse of a unit, let's say a footman, but it needs to be instantly. Using the Create Corpse action doesn't show the corpse correctly (they look skeletal, but need to be fleshy).
I've also tried creating a footman, killing him, and freezing his animation...
I call upon this mighty community's imagination to help me solve my problem :P
I am currently working on a survival game, but I lack of missions/quest.
A short overview:
Up to 8 players play as Army soldiers. They were sent to a large city, but after they arrived they noticed that it was...
Hi,
I've a weird problems with spawning & ordering units. In my map I am spawning a bunch of soldiers at a random point and order them to attack-move to the middle of the map.
Everything's fine till then, but when those units reach their destination they turn around and run back to the place...
(At least I think it's easy) :rolleyes:
I've found a model that simply consists of light. That means that it just lightens up the area nearby when you place it somewhere on your map.
Unfortunately I don't know a thing about modeling, but I need a little modification of it.
So I would ask if...
I am in need of a condition that tells me whether a unit is visible to a certain player.
I've found the boolean condition IsUnitVisible, but that doesn't tell me whether the unit is in the sight range of a player, but only whether it's in the acquisition range of that certain player's units...
Hello,
I've found the following function to convert the base of numbers (e.g. decimal -> hexadecimal)
But it seems to have a malfunction, since the conversion decimal to base 62 doesn't give me the correct value.
I've also tried to convert to base 36 and that seems to work without problems.
My...
Hi there,
I was wondering if there is a way to stack poison through a trigger, and how it's possible to detect how often it is stacked?
Also, is there a way to add a specific buff? I looked into the function and managed to find out that it actually uses RemoveAbility() to get rid of the...
Hi there,
I was trying to make a unit (based on a footman) mechanical.
I found the "unit - classification" in the editor and set it to mechanical, but that doesn't seem to work (my trigger does not accept this unit as mechanical).
When I, for instance, take the siege tank the "unit -...
I saw in a few games that, when a unit misses his attack, no floating "miss" showed up. Anyone knows how to do this?
I've already tried removing the "Miss" via Game Interface, but that didn't work.
Hi, I'm trying to make a Flare Gun, which you can either fire into the air (as normal) or directly fire at an enemy to ignite him.
My problem is that I don't really know how to get to know if the target is a location or a unit.
Thanks for helpers :)
Is there a way to change the additional hp regeneration for a burrowed unit? Couldn't find it in the ability editor nor the gameplay constants.
Thanks for any help.
Hi,
my problem is that I'm calling a function that uses waits in a loop, thus the loop waits until the function's waits are over. How can I get the loop to immediately continue?
That's the code, MSRL_Actions is the function with the loop, FireRocketLauncher with the waits.
function...