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  1. s3rius

    Desktop power-up issues

    Hi guys, For some time now I have issues with starting my desktop pc. Sometimes nothing will happen when I press the Power button, sometimes it'll start just fine. If it's one of the days where nothing happens, I can only help it by completely removing the desktop from the power net (e.g. pull...
  2. s3rius

    I want a doodad looking like a burrowed unit

    Ahoi, I would like to be able to place burrowed units in my map (so that I can only see the dirt-covered round hole that shows when you have vision of a burrowed unit). However, I don't need them to be actual unit, so I'd prefer a doodad or something like this. But since doodads don't have a...
  3. s3rius

    TSL Finals

    That's it. The TSL 3 is finally over. Thorzain vs naniwa That was one epic Best-Of-7. One of the best matches I've ever seen. Tense to the last mintute - and so close! For those who've missed them - games will be up on TL's youtube page soon: http://www.youtube.com/teamliquidnet
  4. s3rius

    TLO, Dimaga and co

    Because Vestras doesn't want to get his thread hijacked :) I think part of why TLO is so bad is that his mechanics and strategy isn't really en par. He trying to figure things out by himself and that turns out bad more often than not. While others polish their macro he's trying to...
  5. s3rius

    Spell that targets trees and units?

    Is there any spell that can be modified to target both trees and units? I've tried with channel, but it can't even be set to simply target trees (game says "must target a tree", but I can't select anything with the target cursor).
  6. s3rius

    Any unit acquires a target

    I'd like to make a trigger like that: My neaty Trigger Event Unit - Any unit acquires a target Condition (Unit-type of (Triggering unit)) equal to Something Actions Unit - Order (Acquiring unit) to Orc Farseer 'Chainlightning' (acquired) Doh...
  7. s3rius

    Problem concerning WC3 in different languages

    I have experienced apparently random server splits in my map most of the time, but after I did a lot of test rounds with some friends I noticed that it were always those people who do not have a German version of WC3 (whereas me - I usually am the host - and some other testers do have one). I...
  8. s3rius

    Does this leak?

    I've copied something from Blizzard's Bomber Command and modified it for my needs. Now I'd like to ask if there are any leaks remaining (since I have no experience in removing trigger leaks) function Rocket_Impact takes nothing returns nothing local unit u= GetTriggerUnit() call...
  9. s3rius

    Creating a corpse

    Hi there, I would like to create the corpse of a unit, let's say a footman, but it needs to be instantly. Using the Create Corpse action doesn't show the corpse correctly (they look skeletal, but need to be fleshy). I've also tried creating a footman, killing him, and freezing his animation...
  10. s3rius

    Quest ideas needed

    I call upon this mighty community's imagination to help me solve my problem :P I am currently working on a survival game, but I lack of missions/quest. A short overview: Up to 8 players play as Army soldiers. They were sent to a large city, but after they arrived they noticed that it was...
  11. s3rius

    Units always returning to their point of oringin

    Hi, I've a weird problems with spawning & ordering units. In my map I am spawning a bunch of soldiers at a random point and order them to attack-move to the middle of the map. Everything's fine till then, but when those units reach their destination they turn around and run back to the place...
  12. s3rius

    Requesting an easy model

    (At least I think it's easy) :rolleyes: I've found a model that simply consists of light. That means that it just lightens up the area nearby when you place it somewhere on your map. Unfortunately I don't know a thing about modeling, but I need a little modification of it. So I would ask if...
  13. s3rius

    Is unit visible to player?

    I am in need of a condition that tells me whether a unit is visible to a certain player. I've found the boolean condition IsUnitVisible, but that doesn't tell me whether the unit is in the sight range of a player, but only whether it's in the acquisition range of that certain player's units...
  14. s3rius

    Help with number conversion

    Hello, I've found the following function to convert the base of numbers (e.g. decimal -> hexadecimal) But it seems to have a malfunction, since the conversion decimal to base 62 doesn't give me the correct value. I've also tried to convert to base 36 and that seems to work without problems. My...
  15. s3rius

    Stacking / Detecting stacked poison

    Hi there, I was wondering if there is a way to stack poison through a trigger, and how it's possible to detect how often it is stacked? Also, is there a way to add a specific buff? I looked into the function and managed to find out that it actually uses RemoveAbility() to get rid of the...
  16. s3rius

    Making a unit mechanical

    Hi there, I was trying to make a unit (based on a footman) mechanical. I found the "unit - classification" in the editor and set it to mechanical, but that doesn't seem to work (my trigger does not accept this unit as mechanical). When I, for instance, take the siege tank the "unit -...
  17. s3rius

    Removing "Miss" Text

    I saw in a few games that, when a unit misses his attack, no floating "miss" showed up. Anyone knows how to do this? I've already tried removing the "Miss" via Game Interface, but that didn't work.
  18. s3rius

    Find out if target is location or unit

    Hi, I'm trying to make a Flare Gun, which you can either fire into the air (as normal) or directly fire at an enemy to ignite him. My problem is that I don't really know how to get to know if the target is a location or a unit. Thanks for helpers :)
  19. s3rius

    Changing +hp regen while burrowed

    Is there a way to change the additional hp regeneration for a burrowed unit? Couldn't find it in the ability editor nor the gameplay constants. Thanks for any help.
  20. s3rius

    Calling a function with waits in it

    Hi, my problem is that I'm calling a function that uses waits in a loop, thus the loop waits until the function's waits are over. How can I get the loop to immediately continue? That's the code, MSRL_Actions is the function with the loop, FireRocketLauncher with the waits. function...
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