Hopefully it will, but right now it seems to be a CRC problem where if you alter the total amount of bits in the map it wont load, and to go around this issue we probably need the full SDK that haven't been released yet.
Valve just released server.dll with the coming of local play when you play the campaign and bots single player.
Though, there seems to be some problems with it at the moment and the Dota engine doesn't seem to like the modifications according to this thread...
http://www.youtube.com/watch?feature=player_detailpage&v=vlWyK6rs7E0#t=665s
No Browder, Arcade is a fucking piece of shit and there haven't been any communication....
Seems like Dota 2 modding is the future, lets just hope Valve does it right, but considering their past I they probably will!
Wow I actually made a Projectile System a long time ago. Link: http://www.wc3c.net/showthread.php?t=105352
Take a look at how the "onReach" part is coded, and how it also works for moving targets. Mine is also simplier made than Dracs but the focus of the system was making it as extendable as...
Updated OP and fixed the embedded videos.
Though the problem is that it was the chat and clan system in WC3 which kept the game alive until SC2 was released, I know for certain that I would never have kept playing WC3 beyond the first months without the clan and custom game system, and the is...
Original thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=308482 (Repost should be OK since author endorses reposts on battle.net forums and Reddit.)
My own take on this is that I agree with everything he said, battle.net 0.2 is horrible at the moment and we need to vote...
The language you made is way less minimalistic than Galaxy so why even bring that up? Or it depends on how you view it, your language is minimalistic in the way that everything is supposed to look the same with very few extra constructions, but Galaxy is way more minimalistic coding wise.
The best part about Galaxy is that it's even worse than JASS2 ever was. That's what's amusing me the most, 8 years of development in the game industry and the language for the modders is worse than the previous iteration of the "game" if you can call it that, atleast I would have hoped that they...