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  1. Genyuumaru

    Sound are crazy

    If I destroy 3D sounds I will never be able to play them again (so they don't need to be destroyed?). I have a 3D custom sound. It's .mp3 and has 3D checked, but it never plays when I use the Play sound on unit function. Same goes for wav and different kinds of format. So what's going on?
  2. Genyuumaru

    Map doesn't work on a Mac?

    What causes maps not to work on Mac? I use windows, but I still want mac users to be able to play the map. I don't use Newgen.
  3. Genyuumaru

    Pausing a unit causes it to turn off immolation?

    Who's lame idea was that? It doesn't give me MAJOR problems or anything (I can live with it), it's just anoying. At least all the triggers function correctly as if you have turned it off yourself.
  4. Genyuumaru

    Game Cache not saved in Multiplayer

    Is this true? Game Cache - Save doesn't work in Lan/Battle.net? Is there any way around this?
  5. Genyuumaru

    A unit having 2 same abilities

    I don't have the time to test it now so someone please tell me if you know. What happens if a unit has 2 same abilities? Will it have double bonuses if it's not an aura? Will the second ability be added at all? What happens if I increase the ability's level through triggers (wich of the...
  6. Genyuumaru

    Completely disabling control for a player.

    What I want to do is to completely disable any type of unit control for a player. For example I am player 1. Via triggers I create a bunch of units for player 1. I should be able to select the units and see their stats, but I should not be able to give orders. It's like ALL my units are...
  7. Genyuumaru

    Disable Pathing?

    What is this "disable pathing for a unit" and where can I find it ? This is not related much to the object editor, but more to the trigger editor. It seems like it doesn't exist. Normal units don't even have that kind of pathing, only collision size. This is related to Spectre in DotA...
  8. Genyuumaru

    Dummy units leak, help with choosing item system

    I'm trying to make the "buy with full inventory" item system and I have 2 choises. 1. Use mercenaries like in Dota. 2. Use items with abilities. 1) The triggers check when a dummy mercenary appears, removes it and give the hero an item + check if he has recipes and stuff. 2) Every item...
  9. Genyuumaru

    Target spell that doesn't stun

    I am looking for a target spell that deals damage and DOESN't stun. Also!!! It shoud show how the missile is flying towards the target. Just for you to know: Chain Lighting doesn't work, because no matter what missile and missile speed you set, it will still be instant. Shadow strike...
  10. Genyuumaru

    Neutral Extra and Neutral Victim

    Those are 2 players that use the observer slots. In an AoS style map I have set them up as creeps for both sides. Everything works fine, except that for some reason if they weren't given an order via triggers in the last 10 seconds, they will go back to the spot they were spawned on. An...
  11. Genyuumaru

    Making a unit face something instantly

    It must be done! This thread is dedicated to that. I (we) need to try all possible ways to do this. So far the game cache allows you to save the unit and restore it facing the needed point/angle, but that requires removing the original unit and that can brake your triggers.
  12. Genyuumaru

    Oh common... Is Jass that stupid?

    I have a trigger that I converted to custom text and wrote a function called "Text" in it. In other GUI triggers I want to sometimes use this function. I use a GUI line: custom script: call Text() Simple, no? And get a pretty "Expected a function name" text. Is WE just beeing...
  13. Genyuumaru

    vJass/Jass newgen

    Okay can somebody tell me what's vJass or Jass newgen, what privilegues do they offer and how to install them? Also, what is Jass helper and where can I get a list of all possible functions? For example the timer function that allows you to run a function. Is it TimerStart or...
  14. Genyuumaru

    Function error

    I created a function to make a unit follow another unit (the default follow follows the unit 300 units away from it). I created a trigger "Follow Function" and wrote the function there. It looks like this: function Follow takes unit u, unit u2 returns nothing local location point1 =...
  15. Genyuumaru

    local variables in GUI

    Well it works (with a little bit of custom script). Now I don't need Jass, because I only started to learn it to use the local variables. Discuss what do you think about it ^^ Edit: I call it - GUJass
  16. Genyuumaru

    Dota's error messages

    The yellow ones like when you give a wrong order. How are they made?
  17. Genyuumaru

    Local Countdown Timers

    I have been a GUI triggerer for a very long time now. I pretty much knew what Jass realy is and the only benefit I see from jumping GUI to Jass is the ability to use local variables. It took me 30 minutes to learn how Jass works (I know a couple of programming languages) and the use of local...
  18. Genyuumaru

    Removing the xp bonus from a unit?

    I want a unit (hero) not to give ANY xp when beeing killed. So far, removing the unit upon death and setting it's level to 0 didn't help at all. Any suggestions? Edit: It's impossible with easy triggers (setting the xp to 0% when the unit's killed, saving heroes xp upon the unit's death to...
  19. Genyuumaru

    Playing a sound to a group of players

    I want to use the GetLocalPlayer function, but almost all guides are stupid (very sorry) and tell you everything except the things you realy need to know ^^ I want to play a sound for a group of players. Will this work? Pick every player in "Group A" and do (Multiple Actions) custom...
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