Eh. Feels like I'm asking too many questions which I should solve myself today, but I'm really confused about this one...
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Earth Slam
Actions
Set Temp_Point = (Position of (Triggering Unit))
Set...
I'm currently working on a hero which works as following:
He has 4 elemental stances, all with their own set of spells.
Whenever he casts a spell in one stance, he switches to a different stance.
I currently got this mechanic working for his Q (1st) ability (it's one based off storm bolt), but...
Alright, after some looking around I've discovered that spell cooldowns cannot be manipulated. Yet, when your remove a spell from a hero and add it again the cooldown gets completely reset.
So my question is: how would you make a hero that (a bit like DotA's Invoker) has many spells, each with...
Right now I have a dummy spell based on Carrion Swarm, and what I want to do is that units hit by this spell will take damage equal to x*(caster's missing mana percentage). I know how to calculate the damage and how to damage the units with it, but I'm stuck on how to detect whether a unit has...
So here's a problem which I could not find any solution to.
I have a hero survival map where I am having 12 players all on one team, as I do not want them to be able to attack each other (they should work together), and I made the enemy spawns to belong to Neutral Hostile.
The map seems...
Hi, I'm Versae. I'm currently working a hero-survival type map (not very original, I know, although you'll see once it's finished :P) and I have a small question.
This is the trigger I currently have for all random mode. This trigger has no events as it is being activated by another trigger...