thank you for that
What does this line of code mean?
" (Current order of (Ordered unit)) Equal to (Order(harvest))
(Current order of (Ordered unit)) Equal to (Order(smart))"
it is the same as (Order((Unit-type of (Ordered unit))) Equal to (Order(harvest))?
what does...
how do I get the if statements? and I do not understand how to add "Set harvestedtree[(Custom value of (Ordered unit))] = (Target destructible of issued order)" is it a custom script?
So basically I want my hero to unlock abilities once it reaches certain levels, what is the best way to do this?
also it is possible to make the look of my hero to change once they unlock those tiers?
I was wondering if it is possible to have the trees in the game to "drop" more than one item, I want it to drop wood and maybe a custom item I will make.
Also what triggers will I need to make in order to get the worker unit mine trees automatically. I searched google but I cannot seem to find...
Thank you so much for the help. I finally found the experience gain, I was looking for it under the items because I did not read what you posted properly. I have another question (I think it might be the last one for now) if I want to create a custom unit, how do I add an exp bar to that unit?
I cannot seem to find the "Data-Experience Gained". I do not want to destroy the item when it is picked because it will be used to upgrade other objects in the game. Also what about the level gain stuff?
Okay so I am new here and have quite a few questions,
-How do I add experience to an item so when a character picks it up they gain exp?
Then when they reach a certain level it unlocks a new set of abilities
-How do I control the spawn rate of items on the field?
I am new the whole map...