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  1. Korolen

    Prevent images from stretching to the nearest tile

    When you create an image with a trigger, it seems to copy the edge pixels to the next tile. Is there any way to prevent this?
  2. Korolen

    System The Shortest Save/Load Code Ever

    Kode: the shortest save/load code ever Version 0.2.1 1: Introduction 1.1: What is Kode Kode is a system that allows you to store information - such as a hero, or a players wins and losses - in a code. The player writes down his code, and the next time he plays your map, he can type in...
  3. Korolen

    What exactly desyncs?

    I finally got map map to "beta stage", and have started to host it on Battle.net... and have experienced many hurtles of the players getting disconnected from desyncs. I need some help on a few aspects as to what is causing the desyncs and what I can do to fix them. At first, everyone got...
  4. Korolen

    Pathing at point check?

    First off, yes, I know of this function:native IsTerrainPathable takes real x, real y, pathingtype t returns booleanFor some reason, this doesn't seem to return the correct results when there is a doodad or something blocking the point... Also, although this is not required, I would prefer...
  5. Korolen

    Opinions on my map

    Overview of my map so far: It's based on breeding; you try to breed a good beast that will pwn in randomly selected competitions (long race, track, figure eight, death match, elimination, and endurance so far). I think I'll have 3 beasts that get a slightly bigger amount of a certain...
  6. Korolen

    Minus attributes

    I want to give minus str/agl/int to a hero... but have it be 12 - 1 instead of 11 for example. Problem is Attribute Bonus doesn't allow negatives. Solutions?
  7. Korolen

    Triggering Player on a Neutral abilty?

    OK, I have an ability, and I want it so everyone can use it but only on their own units. I made a neutral building (like a goblin laboratory), put on the ability, and tried to make it only target own units in the Targets Allowed field. I couldn't get it to work, so I tried just making it fail in...
  8. Korolen

    Attack skills

    I want to have a unit be able to normally attack a foe, and when the player uses a certain ability, the next attack does certain extra stuff. There is the obvious answer, of just using a skill (i.e. death coil for extra damage). However, I want it to a) not have to target something, but...
  9. Korolen

    Unit model art "always pointing north"

    I'm making a map with my friend NeoMarine, and am wondering how I can easily make a unit's model art (Or a special effect that is attached to the unit, ability effect, etc), not rotate to the unit's current facing. The reason I want this is is that the map I'm working on is a "clone" of...
  10. Korolen

    Question about auto-casting with Channel

    Is there anyway to make channel autocast? (Like, not actually cast the spell, but make it so that the player can right-click on it) I havn't found anything, so I am using Essence of Blight for autocast/no target, but I have not found anything for autocast/point target, which I would like to do...
  11. Korolen

    Speed of GameCache vs Global Lists

    Well, the title says it all =p. I've done some searching on this topic, but did not find anything, and I was wondering if anyone had done some speed tests on these two meathods. Ank'e much, Korolen
  12. Korolen

    Unit position locking

    Is it possible to make one unit "lock on" to another unit? Prefereably with an offset... I have thought of Desiese Cloud, and Haunted Gold mine, but I was wondering if there was a simple meathod. If nothing works, though, I will just make a loop every 0.03 seconds, and set the positions of the...
  13. Korolen

    Custom Global Variables

    Right to the meat of the question: Is there a way to do custom Global Variables? If I put globals/endglobals, then it will error. Do you, like, over-write the trigger code? (I know it is possible, but I don't know how.)
  14. Korolen

    REAL custom values

    OK, with a trigger, you can set the "Custom Value" of a unit, but all you can set it to is an integer. I want to pair other values with the unit, also. Is the only way to do this, to create a list of that type, and set the list value of the custom value of the unit? If so, then how do you easily...
  15. Korolen

    Custom Build Icon

    In the "Advanced > Game Interface" menu, you can set the icon for the Build Stucture Icon the worker units have. You can also set almost all the text for the game. Is there also a way to set what the description for the Build Structure somewhere? I can't find any value for it in that menu, and I...
  16. Korolen

    Warcraft Soundsets

    I can import WAV files fine into the Sound Editor, but I can't figure out how to make a custom Soundset. In the Sound Editor, the unit sounds are separate, but I can't find any "Soundset" Files anywhere, not even in WinMPQ. I know that It has been done before, as demonstated in a few maps (Like...
  17. Korolen

    Opinions!

    OK, I am modeling a Warcraft Model, and I am basing it on this picture. I am just stuck on what I should put on his back, though. If anyone has a cool idea, post it here, or make a simple diagram in MSPaint or something. Thanks for the ideas, as I just can't think of anything.
  18. Korolen

    JASS loops (not fruity)

    When I do a loop in JASS, it only goes through 9 times. Is there a way to set the number of times it irrates before it thinks it is an infinite loop, or do I have to put a loop in a loop in a loop to get the number of irrations I want?
  19. Korolen

    JASS arrays

    Well, i'm pretty good with arrays, but I can't figure out how you stink'n pass a array to and from functions. It's not done at all in Blizzard.j, so I am starting to think you can't. Anyone here know how?
  20. Korolen

    Sweet Tileset-thing

    OK, in this tutorial on custom tilesets, there is an image at the bottom, with a sweet tileset-thing, and steps. I was just wondering how they got those steps to be there... I (Think) i have tried a ranp with all the tilesets, and I can't figure out how they do it. Any help would be apreciated...
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