Kode:
the shortest save/load code ever
Version 0.2.1
1: Introduction
1.1: What is Kode
Kode is a system that allows you to store information - such as a hero, or a players wins and losses - in a code. The player writes down his code, and the next time he plays your map, he can type in...
I finally got map map to "beta stage", and have started to host it on Battle.net... and have experienced many hurtles of the players getting disconnected from desyncs.
I need some help on a few aspects as to what is causing the desyncs and what I can do to fix them.
At first, everyone got...
First off, yes, I know of this function:native IsTerrainPathable takes real x, real y, pathingtype t returns booleanFor some reason, this doesn't seem to return the correct results when there is a doodad or something blocking the point...
Also, although this is not required, I would prefer...
Overview of my map so far: It's based on breeding; you try to breed a good beast that will pwn in randomly selected competitions (long race, track, figure eight, death match, elimination, and endurance so far).
I think I'll have 3 beasts that get a slightly bigger amount of a certain...
I want to give minus str/agl/int to a hero... but have it be 12 - 1 instead of 11 for example. Problem is Attribute Bonus doesn't allow negatives. Solutions?
OK, I have an ability, and I want it so everyone can use it but only on their own units. I made a neutral building (like a goblin laboratory), put on the ability, and tried to make it only target own units in the Targets Allowed field. I couldn't get it to work, so I tried just making it fail in...
I want to have a unit be able to normally attack a foe, and when the player uses a certain ability, the next attack does certain extra stuff.
There is the obvious answer, of just using a skill (i.e. death coil for extra damage). However, I want it to a) not have to target something, but...
I'm making a map with my friend NeoMarine, and am wondering how I can easily make a unit's model art (Or a special effect that is attached to the unit, ability effect, etc), not rotate to the unit's current facing.
The reason I want this is is that the map I'm working on is a "clone" of...
Is there anyway to make channel autocast? (Like, not actually cast the spell, but make it so that the player can right-click on it) I havn't found anything, so I am using Essence of Blight for autocast/no target, but I have not found anything for autocast/point target, which I would like to do...
Well, the title says it all =p.
I've done some searching on this topic, but did not find anything, and I was wondering if anyone had done some speed tests on these two meathods.
Ank'e much,
Korolen
Is it possible to make one unit "lock on" to another unit? Prefereably with an offset... I have thought of Desiese Cloud, and Haunted Gold mine, but I was wondering if there was a simple meathod. If nothing works, though, I will just make a loop every 0.03 seconds, and set the positions of the...
Right to the meat of the question:
Is there a way to do custom Global Variables? If I put globals/endglobals, then it will error. Do you, like, over-write the trigger code? (I know it is possible, but I don't know how.)
OK, with a trigger, you can set the "Custom Value" of a unit, but all you can set it to is an integer. I want to pair other values with the unit, also. Is the only way to do this, to create a list of that type, and set the list value of the custom value of the unit? If so, then how do you easily...
In the "Advanced > Game Interface" menu, you can set the icon for the Build Stucture Icon the worker units have. You can also set almost all the text for the game. Is there also a way to set what the description for the Build Structure somewhere? I can't find any value for it in that menu, and I...
I can import WAV files fine into the Sound Editor, but I can't figure out how to make a custom Soundset. In the Sound Editor, the unit sounds are separate, but I can't find any "Soundset" Files anywhere, not even in WinMPQ. I know that It has been done before, as demonstated in a few maps (Like...
OK, I am modeling a Warcraft Model, and I am basing it on this picture. I am just stuck on what I should put on his back, though. If anyone has a cool idea, post it here, or make a simple diagram in MSPaint or something. Thanks for the ideas, as I just can't think of anything.
When I do a loop in JASS, it only goes through 9 times. Is there a way to set the number of times it irrates before it thinks it is an infinite loop, or do I have to put a loop in a loop in a loop to get the number of irrations I want?
Well, i'm pretty good with arrays, but I can't figure out how you stink'n pass a array to and from functions. It's not done at all in Blizzard.j, so I am starting to think you can't. Anyone here know how?
OK, in this tutorial on custom tilesets, there is an image at the bottom, with a sweet tileset-thing, and steps. I was just wondering how they got those steps to be there... I (Think) i have tried a ranp with all the tilesets, and I can't figure out how they do it. Any help would be apreciated...