AI Project cancelled....its hard to make good AI so i keep it until i satisfied with the AI...
Updated - Battle Rumble 2.6
Added new class, new items, and gameplay balances changes...
Updated - Battle Rumble 2.5
Mostly balance changes and new class.
Currently working on AI now
AI Progress ||||||||||
May finished in 2 days from now...
oh, i already had dota sound in my PC, but thanks for share :)
i prefer using another sound, it will be more creative i think and unique
About Paladin, ya your right, i`ll reduce Throw Hammer damage in next version :)
And Druid? Did you mean Forest Keeper? I think he doesn`t have any...
im glad someone in here love my map, lol
i`ll consider your suggestion, and extra gold after kill will be added for the next version :)
maybe if you have good sound, you can PM me :)
about bug, did you play the latest version or not? if you are, please post it here, which hero causes critical...
wew it seems like terrain for AoS ?
it look nice, but i still prefer terrain that i used now :)
Edit: Little Update - Battle Rumble 2.4c
Fixed item recipes bug.
thanks for your feedback :)
well, if i change the icons, it will be not unique again...and maybe if you play this map more often, you will get into this
about terrain, wew, its not good enough? it takes almost 1 hour for me to made that...maybe i`ll try to put some imported doodads for the...
updated to 2.4
Balances changes, added 1 new class, increase map size, and added neutral creeps.
i hope i`ll get more feedback and suggestion this time, thanks :)
well, i made Duel Arena, but i lost that map database because i format my computer -_-. Thanks if you like that map :).
back to topic
About Rampager, yea i made Rapid Slash a bit weak due to high chance rate on Double Slash. I think Rampager is balance for now. Retreat is very usefull to chase...
Type: Arena
Category: Medieval / Warcraft
Map Size: 64x32
Playable Map Size: 52x28
Suggested Players: 5-5/6-6
Tileset: Ashenvale
Description :
Fast paced hero arena map. Choose your class between 29 class. Each class has their own specialization. Your team must have a good class...
Kill
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Kills[(Player number of (Owner of (Dying unit)))] = 0
Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing...