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  1. Y

    Play Spell Animation When Unit Dies

    I can only find play unit animation, doodad animation and destructible animation In short, where do I find: Play animation FoK at Lo(TU)?
  2. Y

    Play Spell Animation When Unit Dies

    I'd like to show the Fan of Knives spell animation at the place of a dying unit, anyone who knows how to do this?
  3. Y

    Revive Unit

    I'd like to know how to make a trigger that revives the unit that is killed after a certain amount of time. The ''Revive Instantly'' at the hero tab doesn't work, and i can't use the create trigger as i need the exact same unit that died to ressurect. Thanks for any help.
  4. Y

    Dota's Dwarven Sniper skill

    Ah, clicked the wrong thread. He made one about headshot too I believe.
  5. Y

    Multikills and Kill Announcing

    I'd like to know some triggers to make it so that the game automatically announces who killed who and if it was a double kill, triple kill or more. Something like this: Carl has killed Bob! And; Carl has killed Bob! Carl has killed Jimmy! Carl got a DOUBLE KILL! (+5 gold) Thanks for any help.
  6. Y

    Dota's Dwarven Sniper skill

    Why woulden't it just be Bash?
  7. Y

    Leaderboard Problem

    It worked, thanks!
  8. Y

    Leaderboard Problem

    Stupid question but; What's an arithmetic? Nevermind, found it.
  9. Y

    Leaderboard Problem

    I have everything done except one trigger, which the tutorial apparently felt that it could leave out, so I need help with it. I need this trigger: Set Player_Kills[(Player number of (Owner of (Killing unit)))] = Player_Kills[(Player number of (Owner of (Killing unit)))] To look like this...
  10. Y

    Gate Open/Close

    I want my gate (which is a UNIT) to be able to open and close by using an ability. Thanks for any help.
  11. Y

    Fireball Problem

    Thanks! What's constant?
  12. Y

    Fireball Problem

    Nope. I don't know how to increase the damage of a trigger for each level of the spell thought.
  13. Y

    Fireball Problem

    So, i'm working on a kind of dungeon crawling RPG instance map with 7 heroes, one of them which is a mage. This mage is supposed to have a Fireball ability and it's the only thing that i've had a problem with to this point. The only thing it should do is: Channel for 2 seconds - shot firebolt...
  14. Y

    Inferno Animation

    I've found a solution. Thanks for the tips!
  15. Y

    Inferno Animation

    Any help with the triggers then?
  16. Y

    Inferno Animation

    So, i've made a boss which's main strategy is to dodge a rain of infernals. The damage from the landing infernal is supposed to do damage 9 seconds from when it started to fall, the problem is that the animation of it is much faster than the damage, creating confusion. So my question is, how do...
  17. Y

    Help with Victory/Defeat trigger!

    Shoulden't the melee trigger work with an added ''Wait 15 seconds'' trigger, hmm? I just remembered that it was flat. Sorry 'bout that!
  18. Y

    Healt % Based Spell and Kill Stacks.

    It will be some sort of Moba/DotA game so only one unit per player. For every stack you get you're able to cast the spell that needs a stack again. Thanks for the help!
  19. Y

    Healt % Based Spell and Kill Stacks.

    I want to make some sort of Kill Shot / Hammer of Wrath spell. It should kill the target if it has under a certain % of hp (Let's say 15%). And another spell that i want help with; When you kill a unit you get a stack, and when you have a stack you can use a specific ability. For example...
  20. Y

    Gold Per Second Region

    Set UnitsInRegion[0] = (Units in Region 000 <gen> I got everything, but i pointed out these things which might come out as odd. For example, i have to put a [0] behind UnitsInRegion. And, i dont know if it's meant or not, but instead of ''Region matching'' i have to pick a region.
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