I'd like to know how to make a trigger that revives the unit that is killed after a certain amount of time. The ''Revive Instantly'' at the hero tab doesn't work, and i can't use the create trigger as i need the exact same unit that died to ressurect.
Thanks for any help.
I'd like to know some triggers to make it so that the game automatically announces who killed who and if it was a double kill, triple kill or more.
Something like this: Carl has killed Bob!
And;
Carl has killed Bob!
Carl has killed Jimmy!
Carl got a DOUBLE KILL! (+5 gold)
Thanks for any help.
I have everything done except one trigger, which the tutorial apparently felt that it could leave out, so I need help with it.
I need this trigger:
Set Player_Kills[(Player number of (Owner of (Killing unit)))] = Player_Kills[(Player number of (Owner of (Killing unit)))]
To look like this...
So, i'm working on a kind of dungeon crawling RPG instance map with 7 heroes, one of them which is a mage. This mage is supposed to have a Fireball ability and it's the only thing that i've had a problem with to this point. The only thing it should do is: Channel for 2 seconds - shot firebolt...
So, i've made a boss which's main strategy is to dodge a rain of infernals. The damage from the landing infernal is supposed to do damage 9 seconds from when it started to fall, the problem is that the animation of it is much faster than the damage, creating confusion. So my question is, how do...
It will be some sort of Moba/DotA game so only one unit per player. For every stack you get you're able to cast the spell that needs a stack again.
Thanks for the help!
I want to make some sort of Kill Shot / Hammer of Wrath spell. It should kill the target if it has under a certain % of hp (Let's say 15%).
And another spell that i want help with; When you kill a unit you get a stack, and when you have a stack you can use a specific ability. For example...
Set UnitsInRegion[0] = (Units in Region 000 <gen>
I got everything, but i pointed out these things which might come out as odd. For example, i have to put a [0] behind UnitsInRegion. And, i dont know if it's meant or not, but instead of ''Region matching'' i have to pick a region.