Is it possible to change the texts on this button (the red +, where you level up your abilities). I could not find the text in the Game Interface list, only the icon itself. Does that mean it can't be changed, or that it's somewhere else? Or perhaps I missed it.
For example creating a floating text on a unit or playing a sound attached to a unit. It doesn't use points so i would guess it does not leak, but i don't know. Does it? Maybe something else than a point?
Say you have 3 actions;
1. Make unit x invulnerable 2. Integer loop from 1-10 (e.g) OR Pick every unit in group x
3. Make unit x vulnerable.
Would the loop above cause even a fraction more delay between actions 1. and 3. than say;
1. Make unit x invulnerable 2. any non-loop action, for...
I've created quite a few custom spells that use dummy units with Permanent Immolation and AoE damage upon death. However, i failed to take into account when creating these spells, that sleeping units won't be damaged by the Immolation. Is there a known good method to work around this?
So far...
So, i have the most annoying problem i've faced thus far with the editor/TFT. I made a short turn-based strategy project, but when i tested it with a friend, he was disconnected twice when i was hosting. We then switched, he was hosting, and now i was disconnected. We played another map i've...
I've never used GUI timers in any other way than letting them finish. I just tried to make a simple set of 2 timers running in succession in such a way that they either finish on their own or are interrupted, and then start again. I then found you can't stop, reset or add time to a timer, just...
Here's an example of what i mean:
Then - Actions
Set Point_TempNonDelay = ((Target point of ability being cast) offset by ((Random real number between -150.00 and 150.00), (Random real number between -150.00 and 150.00)))
Unit - Move (Picked unit) instantly to Point_TempNonDelay
Unit...
Say your map has over 1000 triggers, out of which at least 70% run only once (quest related), would it be beneficial in this case to destroy them after they've run. I've read it can have a great impact, but i've also read it can cause crashes and other problems. However, if you're sure you only...
Solved:
I tried giving heroes the spell book ability and put custom spells in it, all based on Scroll of Regeneration. I then noticed that casting one of them will cast all of them (or at least the three with which i was experimenting with), then i tried a spell based on the Healing Salve and...
Solved:
Trying to make a trigger that adds Xp to heroes based on the damage they deal to enemy heroes, if you could do something like below, it would be pretty simple, but i can't figure out how to do this since Takes Damage can't be used as a generic event. (in GUI)
A unit Takes Damage...
In a map where it's possible for 12 players to end up on the same arena at the same time in an everybody vs. everybody match, it's likely that players will try to finish off all the heroes with low hp to get the Xp. For example saving an ability and waiting for someone with low hp to blast with...
I have imported a custom preview image that shows in-game before starting a game (where the mini-map would normally be), and i thought it would replace the mini-map image when i upload the map to Epicwar, however it did not.
Can someone tell me how to have the map preview image show up in...
Edit: Solved
Trying to make a damage script based on hero level, thus:
Unit - Cause (X unit) to damage (Y unit), dealing ((Real((Level of (Casting unit)))) x 5.00) damage of attack type Spells and damage type Normal. This is not working.
Also tried to make Creep Heroes lose 10% of their level...
Edit: (Solved)
When doing this:
Actions
Set Volcano = volcano <gen>
Set Volcano = RandomEventScriptArray[1]
Set Earthquake = earthquake <gen>
Set Earthquake = RandomEventScriptArray[2]
Set HyperXplosion = hyperXplosion <gen>
Set HyperXplosion = RandomEventScriptArray[3]
Set DruidsWard =...
Play this epic-sized, cave-filled and artifact-infested Rpg alone or with friends (1-3). There are some insane custom artifacts in this map. Level cap up to 100 and abilities have up to 30 levels in them. There are about 40 quests that you can complete for gold, items and Xp, but if you just...
When entering a lower elevation with this unit, its selection circle turns into a "halo". It stays on the higher elevation and is above the Hero. This model file is the only one that it happens with. Can anyone tell me why this is happening?
It returns to normal when entering higher elevation...
Hi,
the way i understand this gameplay constant is; every time your hero levels, this value changes to the next value in the list, and that value is, in %, the amount the hero is going to get Xp from neutral hostile units.
The question is this: since by default the level cap is so low, do you...
Hi, i've been recently getting crashes and memory errors in my map. It simply says "memory could not be read" and has 3 codes in it. Is there anyway to check what they are referring to?
Exception: 0xC0000005 (ACCESS_VIOLATION)
The instruction at '0x026DA672' referenced memory at '0x00000008'...
Hi, ever since i ran into trouble with my map first time (map ini triggers failed), weird things have been happening since. Now when i use hex on creeps the unit turns into a random critter and the unit disappears, it can be attacked and it will flee, but it cannot be seen. (this doesn't happen...
Hi, this is going to be a long one, i appreciate it if you get through it :)
I´ve seen this thread a couple of times but none of them had an answer to why this is happening. One said maybe too many triggers, but that can´t be the case, since it keeps happening still after deleting back to the...