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    An effective way to know "damage hero have sustained during the preceding X sec" ?

    Sounds like a very ineffective way of doing it. Why not just creating a new timer every time damage is done to an unit that expires after the amount of seconds the ability records that, when expired, removes the damage taken from a real stack each unit has? Would require 1 timer per damage...
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    Orders Stop Help?

    Immolation, Manashield, Defend, Divine Shield and such all apply a buff that cannot be directly removed using triggers at the moment of casting Plus issuing the unit to deactivate it in the moment of casting would cause the unit to stop (??) So far: -Berserk -Wind walk -Fan of Knives Need at...
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    Orders Stop Help?

    Thanks for your help. rep++ Isn't there another way around this? Such as using channel? How do they do it in DotA?
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    Orders Stop Help?

    Hello I'm in need of abilities that doesn't stop the unit's current order when casted, a good example would be how Invoker (DotA) is able to cast Quas, Wex, Exort or Invoke without stop walking and only suffering from a very brief animation cancelling. I need these abilities to do nothing, so...
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