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    Bloodstain on the Ground

    Im trying to create blood that actually keeps laying on the ground for some time, similar to what happens when a human soldier (or for that matter, any unit) dies. My first intention was to actually create one of those blood effects as a special on the position i want, but it actually ended up...
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    When are periodic triggers executed?

    Basically, after a few minutes of testing, i found out that this trigger: inflBurn Events Player - Spieler 1 (Rot) types a chat message containing -inflBurn as Ein Teil-String Conditions Actions Set AT_Real = (Real((Substring((Entered chat string), 11, (Length of...
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    Pause Unit while keeping the Spell Icons etc.?

    When i pause my unit using Pause Unit, the ability's icons (as well as the patroul icon, move icons etc) will dissapear, making me unable to give the unit commands to be queued and executed after the unit is unpaused again. I know that i can use a stun ability to archive that (as it still allows...
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    Constant attack speed

    Is there any way to give a hero a constant attack speed (that is not influenced by the agi-value, auras, cripple or any buff or hex)?
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    Methamorphosis removes unit modell

    Im quite sure this problem has allready been solved, cant find any solution using the sufu though. Simple problem is: i have a spell based of Methamorphosis. Both units have the spell as a unit ability and the spells morphed and base unit fields are filled in correctly. When i cast it though, my...
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    Comment in common.j

    Well, i was crawling through the common.j searching for the unintuitive names of the delete functions for my precompiler hack when i stumbled across the group API section, which looks like this: //============================================================================ // Group API // native...
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    Ubersplat doesnt fade

    What i tried to do is creating a Ubersplat (Thunderclap to be precise). Actions Ubersplat - Create ubersplat at (Position of (Triggering unit)) of type Thunderclap with color (100.00%, 100.00%, 100.00%) and 0.00% transparency (Deactivate paused state, Deactivate skipping birth time)...
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    Adding Attribute Bonus via Trigger

    i want to add an Attribute-Bonus (the one with the green +x values behind the actual attribute) using Triggers. Now, adding one of those Item Hero Stat Bonus Abilitys directly to a Unit works fine, however, leveling that Ability has no effect, and that would mean i would have to make tons of...
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    "Generating Map Script" - "Trees/Destructibles":what does it do?

    I am currently working on a map (well, actually its almost 2 years old), which contains many, many, many trees (about 8000). Now, saving the map takes about 40 seconds; most of this time, im waiting for the Destructible related files to be written. Thus, i decided to hack the world editor and...
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