I have 3 modes by a dialog. Easy, Medium, Hard. I replaced the Array # with the word so its easier for your guys to know which is which. My question is, will this check which of the 3 has the most votes, and is there a more simple way of doing this
if udg_DialogVote[MEDIUM] >=...
Which would be better to use
function DummyFunctionConditions takes nothing returns boolean
local integer i = GetSpellAbilityId()
return i=='A03O'
endfunction
function DummyFunction takes nothing returns nothing
call actions here
endfunction...
Like i said in my other post using GetUnitTypeId() will not work, because that would mean i would have to change my varible type from Unit-Type to Unit. I tested it with another varible called MapUnits[] which is a Unit Varible and it saves without any errors. my problem is you cant set a unit...
I tried, still no luck
call SpawnRectRandom(gg_rct_SpawnWestTop,Player(14),GetUnitTypeId(udg_Unit[GetRandomInt(1,5)]),1)
This time it gives me a syntax error saying "Invalid argument type (Integer)"
The trigger still don't work if i change it to call SpawnRectRandom(gg_rct_SpawnWestTop,Player(14),'GetUnitTypeId(udg_Unit[GetRandomInt(1,5)])',1)
This would have me change the Variable "Unit" to a (Unit-Variable), currently its a (UnitType-Variable).
This also means i would have to...
This is a comment that im not going to say how i got or from who all i can say its a very reliable source
Video --> http://videobam.com/Sbsen
Sound text from video below
"This is Anonymous
These suspected members of Anonymous are nothing but minions. These law enforcements allow people to...
Detect
Events
Unit - A unit owned by Player 1 (Red) Begins channeling an ability
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Unit - A unit owned by Player 1 (Red) Stops casting an ability
Unit - A unit owned by Player 1 (Red) Starts the...
What it does is when you use the item Backpack(Must be in slot 6) it will give you another 5 slots free. My question is can someone help me modify it so the backpack can be anywhere in the inventory?
Extra
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item...
SetBomb
Events
Conditions
Actions
Set FOBomb[2] = (Integer((Substring((Entered chat string), 3, 4))))
Game - Display to (All players) the text: (Bombs set to: + (String(FOBomb[2])))
If (All Conditions are True) then do (Then Actions) else do (Else...
I can honestly say, I've been trying to do this for 2 and a half weeks now and i cant get it.
Basically the map i attached. The spell is effect is when you activate the spell, it gives you the effect like your on a horse and you move fast(triggered-speed). What im trying to do is when the...
There are certain areas of my map where units cant walk over so they go around that specific spot.
I've smoothed the area, removed anything that might be blocking but still the unit is not able to walk over it
any ideas?