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    Check unit in region?

    Hi guys. I trying to implement new pvp system to my map. My system make all players as enemy every 10 minute of game an move heroes instantly to specific region. This part work fine, but what i want : When only last unit(hero) in specific region is alive move allive unit to another region...
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    Enchant Items via triger

    Ok thanks for answer, i seen all effects in preview editor, an choose best for me. I just used attachment only for weapons and best effects for me are missisles. For example level 1= brilance aura, level 2 = spirit of vengeance misissle and next levels i find darker and stronger missisle effects...
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    Enchant Items via triger

    Ok i will try , but there is no posible to increase desinity of for example "brilance Aura glowing" ? because i only need something simple like thi: http://l2wiki.com/Item_Enchanting#How_item_enchantment_is_visualized
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    How prevent from Illusions(Mirror Image) Drop items ?

    Hi guys. I have a problem. I create creep on my map , which has mirror image skill. The problem is that when image dies drop items like regulary unit. Is any way to prevent from this ? I used this drop system triger, but condition "summoned unit" dont work Wolf Elite 1 Events...
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    Enchant Items via triger

    Yes i want to make by this, but i cant find 10 similar lighting effects
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    Enchant Items via triger

    Ok guys, I triggered my own system , based on command aura. You can enchant weapon 10 times , every enchant add +10% damage. When you drop weapon you lose all enchancemets. Now what i want: All enchancemets increase glowing effect on weapon. Yes can be easily done , i just change effect on...
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    TD Lineage 2 Survival 1.1 (beta test)

    Map Info: Chose your hero and begin journey through Lineage style map. Fight against monsters, defeat epic bosses, defend your castle and cooperate with other players. This is survival style map. You must pick one unique hero an must protect your castle from enemy waves (alone or with your...
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    Summon Fiery/Cubic (Uncontrolable Summon)

    Hi guys. How i can make uncontrolable summon unit like Fiery/Cubic from other rpg. 1. I want to create eagle wich permanently folowing hero and cannot be controled by player, but automaticali attack on nearby enemies. 2. When first point is imposible/Hard coded, I tried attach special...
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    Survival special effect (when units life is below 30%)

    KaerfNomekop Can be more specific? Can you show me a sample with event-condition-action? because i trying to make something with Trigger - Add to (This trigger) the event (Unit - (Sold unit)'s life becomes Less than (0.30 x (Max life of (Sold unit)))) but still not working
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    Ignore Evasion spell

    Sorry double post , I cant find how delete it. I can only edit :(
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    Ignore Evasion spell

    Ok guys thanks a lot. I had 0% chance and int this fact this spell dosnt work , when i set 100% chance work well for me.
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    Survival special effect (when units life is below 30%)

    And is it posible to make it with event " Unit - Life becomes Less than X" when i use hero tavern system. Hero units isnt placed in map , but you can chose it from tavern. How i can asign my heroes for this event ?
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    Survival special effect (when units life is below 30%)

    Hi guys. I want to create special effect which apear when unit life is below 30 % and remove these special effect when unit has more than 30%. I dont know how to triger it. I want to avoid periodic event "every 1 second of game and pick every unit in playable map area" because this event make...
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    Ignore Evasion spell

    Hi guys. I have a question is any easy posible way to do spell which ignore atacked unit evasion ? Or is there any spell which can do this ? I tried make it from critical stike and only chec field "never miss" but this dosnt work. Thanks for answer
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    Enchant Items via triger

    Hi guys. I have a idea to implement new system to my map , wich alow enchanting items. I have items categorised to weapon and armor , and i want that players can enchant these items , for example you have an sword +10dmg and you can enchant this item for some amount of money for example to...
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    Special effect Problem/Question

    Hi guys. I want to create 2 different special effects , but i dont know how. 1: I want to create effect wich called when specific item droped. This can be easily trigered , but i want to create realy big special effect on all map. Best for me is something like eahquake wich can see all players...
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    Item upgrade after kill

    Ok. i try to find atack aura, but i find nothing. You mean command aura ? And i donk know what is item holder , can you explain it. I can write only kill count triger , but i donk know what next.
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    Reflect Ranged attack

    Ok guys, thanks for your answers. I didnt use damage detection system today. But i write triger wich reflect damage back to the atacker , this damage is based on caster primary stat (str). I think this is too god solution of my problem , percentage will be best , but this alternative is working...
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    Item upgrade after kill

    Hi guys. I want to create ultimate weapon, which increase damage of owner after each kill. For example hero wear weapon, kill 2creeps, weapon increase damage +2. But when hero died remove item from your invenontory and remove upgraded damage to. How i can to triger ? Thanks for your answers
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    Reflect Ranged attack

    triger what i want can reflect melee damage too , but i need to reflect ranged damage. I just write triger that do some amount of damage to attackers ( based skill lvl) but this damage has constant value. Percentage reflect will be better
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